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path: root/src/quick3d/qquick3dnode.cpp
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* Remove unused function from node privateAntti Määttä2025-05-301-1/+1
* Add internal machinery to set the local transform directly on a nodeChristian Strømme2024-05-141-9/+48
* Move utility functions under the QSSGUtils namespaceChristian Strømme2023-09-041-25/+25
* Doc: Use correct module identifiers in \qmlproperty commandsTopi Reinio2023-06-091-1/+1
* Fix m_isHiddenInEditor handlingMiikka Heikkinen2023-01-241-2/+1
* Make Node::markSceneTransformDirty when the parent node is changedInho Lee2022-11-251-0/+6
* Add support for profiling object id and event dataAntti Määttä2022-10-131-1/+1
* Hook up DebugView to the QSSGRhiContextStatsLaszlo Agocs2022-10-061-0/+2
* Remove call to calculateGlobalVariables in QQuick3DNodeChristian Strømme2022-08-221-3/+0
* Improve sorting/priority of dirty nodesChristian Strømme2022-07-071-0/+2
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Don't emit sceneScaleChanged on every framePaul Olav Tvete2022-06-091-1/+1
* Remove the need to manually track rotation dirty stateChristian Strømme2022-05-161-17/+6
* Drive-by doc fixPaul Olav Tvete2022-04-271-1/+1
* Attempt to clean-up some of the flags in our backend nodesChristian Strømme2022-04-251-17/+23
* Transform clean-upChristian Strømme2022-04-211-36/+6
* QQuick3DNode: Fix application order of local/parent rotation matricesYuya Nishihara2022-03-031-1/+1
* Use QMatrix4x4's normalMatrix for calculating the normal matrixLaszlo Agocs2022-02-151-6/+3
* Doc: Remove non-existent property TransformSpaceAndy Nichols2021-08-121-9/+4
* Make Node forward, up and right bindableKaj Grönholm2021-08-091-2/+51
* Doc: Fix application order of Node.eulerRotationYuya Nishihara2021-07-151-1/+3
* Take the node argument in QQuick3DNode's map functions as const pointerChristian Strømme2021-06-081-4/+4
* Fix crash in the node mapping functionChristian Strømme2021-06-081-4/+16
* API to force instanced model to be rendered in transparent passPaul Olav Tvete2021-01-251-1/+1
* Document read-only propertiesKaj Grönholm2020-11-021-0/+7
* Doc: Light touch up of the Node's detailed description sectionChristian Strømme2020-10-201-6/+8
* Enhance 2D items in 3D docsLaszlo Agocs2020-10-071-7/+17
* Also update euler rotations when QQuick3DNode::rotate() is usedMiikka Heikkinen2020-03-051-6/+14
* Fix type APIChristian Strømme2020-03-041-7/+3
* Add enum type to valuesTomi Korpipaa2020-02-261-1/+1
* Temporal Fix for QQuaternionInho Lee2020-02-101-4/+4
* Code clean-up: else-after-returnChristian Strømme2020-02-071-6/+6
* Add ability to directly place QQuickItems in 3D sceneInho Lee2020-02-061-1/+1
* More corrections for RightHanded coordinatesAndy Nichols2020-02-041-1/+3
* Remove qssgrendereuleranglesChristian Strømme2020-02-041-1/+0
* Use Quaternions for rotation in Node APIAndy Nichols2020-01-311-78/+54
* Make QQuick3DGeometry public apiAntti Määttä2020-01-311-1/+1
* Make it right handedChristian Strømme2020-01-301-73/+12
* Add static flag for future useJere Tuliniemi2020-01-291-0/+26
* Fix documentation of Node.rotationOrderNorihito Tohge2020-01-161-13/+15
* Make orientation change dirty the transformMiikka Heikkinen2019-12-131-4/+5
* Dirty front-end objects when rendernode is createdMiikka Heikkinen2019-12-111-1/+11
* QQuick3DNode: use sceneRotationMatrix() in rotate() functionRichard Moe Gustavsen2019-11-291-4/+3
* QQuick3DNode: change sceneRotation implementationRichard Moe Gustavsen2019-11-281-3/+35
* Finalize Node documentationTomi Korpipaa2019-11-141-22/+83
* Doc: Fix documentation issuesTopi Reinio2019-11-111-3/+20
* Remove instantiates from docs and update point lightAntti Määttä2019-11-111-1/+0
* QQuick3DNode: add function 'rotate()'Richard Moe Gustavsen2019-11-071-0/+47
* QQuick3DNode: factor out how to calculate rotationMatrix()Richard Moe Gustavsen2019-11-071-8/+7
* Remove all propertyChanged signal argumentsRichard Moe Gustavsen2019-11-051-17/+17