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path: root/src/quick3d/qquick3dprincipledmaterial.cpp
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* doc: Fix real QML property documentationDavid Boddie2024-12-051-5/+5
* Add Fresnel Scale and BiasSadegh Taghavi2024-04-101-1/+170
* Add support to use a single-channel of a texture as a 3-channel mapSadegh Taghavi2024-03-201-0/+166
* Invert opacity mask optionSadegh Taghavi2024-03-151-0/+24
* Vertex color as maskSadegh Taghavi2024-02-231-3/+175
* Fix dual-normal clear coatSadegh Taghavi2024-02-071-1/+48
* fix unity buildsTim Blechmann2024-02-021-2/+0
* Move utility functions under the QSSGUtils namespaceChristian Strømme2023-09-041-2/+2
* Enable vertex colors by defaultInho Lee2023-02-071-1/+1
* Update occlusionMap docs to reflect realityLaszlo Agocs2022-12-091-3/+4
* Add vertexColorsEnabled property to PrincipledMaterialKristoffer Skau2022-09-011-0/+27
* Improve updatePropertyListenerChristian Strømme2022-07-121-45/+15
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Add updatePropertyListener checks for new texture mapsAndy Nichols2022-02-081-0/+25
* Add support for KHR_materials_ior to PrincipledMaterialAndy Nichols2021-12-071-5/+52
* Add support for KHR_materials_volume to PrincipledMaterialAndy Nichols2021-12-071-0/+135
* Add support for KHR_materials_transmission to PrincipledMaterialAndy Nichols2021-11-231-0/+86
* Add support for KHR_materials_clearcoat to PrincipledMaterialAndy Nichols2021-11-111-0/+191
* Fix up some missing things with Parallax MappingAndy Nichols2021-11-101-0/+2
* Update Texture.mappingMode and related docsLaszlo Agocs2021-06-171-6/+19
* Add support for Parallax Occlusion Mapping in PrincipledMaterialAndy Nichols2021-05-261-0/+156
* Fix to deal with emissive propertiesInho Lee2021-04-281-17/+15
* Switch Mask alphaMode to use a true discardLaszlo Agocs2020-12-171-22/+29
* Fix and expand alphaMode docsLaszlo Agocs2020-12-161-12/+17
* Improve blendMode docsLaszlo Agocs2020-12-161-13/+25
* Remove the connection map in the principled and default materialChristian Strømme2020-11-121-2/+0
* Remove empty statement in PrincipledMaterialLaszlo Agocs2020-11-071-1/+1
* Doc: Improve the principled material docChristian Strømme2020-11-051-14/+56
* Add PrincipledMaterial.Opaque for gltf's Opaque in alphaModeInho Lee2020-11-041-0/+5
* Sample base/diffuse color map once onlyLaszlo Agocs2020-11-031-21/+22
* Fix documentation warningsKaj Grönholm2020-10-291-2/+2
* Remove the shared pointer around the scene managerChristian Strømme2020-10-271-12/+12
* Move updatePropertyListener() and ConnectionMap out of QQuick3DObjectChristian Strømme2020-10-271-9/+9
* Make Custom-Principled identical, default to 0 in metalness everywhereLaszlo Agocs2020-10-081-1/+4
* Fix broken auto testsAndy Nichols2020-09-241-1/+1
* Make the PrincipledMaterial render as intendedAndy Nichols2020-09-161-35/+6
* Make sure QColors are converted to linear color spaceAndy Nichols2020-09-161-7/+4
* Remove unsupported blendmodesKaj Grönholm2020-09-101-7/+0
* Modify comments related with lighting.NoLightingInho Lee2020-08-311-5/+3
* Introduce point size and line widthLaszlo Agocs2020-08-311-0/+62
* Sanitize alphaModeLaszlo Agocs2020-08-181-13/+36
* Add support for specular light processorsLaszlo Agocs2020-07-091-1/+1
* Make principled material work againPaul Olav Tvete2020-04-161-1/+1
* Add color attribute to geometryAntti Määttä2020-03-241-0/+1
* Fix type APIChristian Strømme2020-03-041-6/+3
* Add enum type to valuesTomi Korpipaa2020-02-261-1/+1
* Fix fresnel power in principled materialAntti Määttä2020-02-141-1/+1
* Make property update connections uniqueAntti Määttä2020-02-111-38/+9
* Code clean-up: unnecessary-value-paramChristian Strømme2020-02-101-1/+5
* Fix scene manager node referencesAntti Määttä2020-02-071-49/+31