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path: root/src/quick3d/qquick3dviewport.cpp
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* Improve node collection and frame prepChristian Strømme2025-05-301-0/+7
* Lightmapping: Add NLM GPU denoising supportJonas Karlsson2025-05-281-0/+9
* Make sure the built-in scene environment lives on the correct threadChristian Strømme2025-02-261-1/+8
* Doc: Fix incorrect \inherits commandsTopi Reinio2025-02-141-1/+1
* Make 3D models block XrVirtualMouse event deliveryPaul Olav Tvete2025-01-291-1/+1
* XR: Fix issue with effects and multiviewChristian Strømme2025-01-231-0/+11
* View3D.environment must always be validAndy Nichols2025-01-161-1/+14
* visionOS: Shuffle the processSpatialEvents code around a bitChristian Strømme2024-12-161-1/+1
* Xr: Fix embedded View3Ds in XR when rendering with multiviewChristian Strømme2024-12-091-0/+12
* Docs: Provide more details for View3D.scene vs View3D.importSceneAlexei Cazacov2024-09-181-6/+25
* Add jitter protection for XrVirtualMousePaul Olav Tvete2024-08-291-0/+14
* Quick3D: Make logging categories staticKaj Grönholm2024-06-251-3/+2
* Doc: Fix references to pickResult return typeVenugopal Shivashankar2024-06-251-6/+6
* Fix XR virtual mouse event deliveryPaul Olav Tvete2024-06-241-3/+95
* Fix non-functional pickResult HitType enumAndy Nichols2024-06-031-2/+2
* Fix compilation issues when features are disabledJari Helaakoski2024-05-271-0/+4
* Enable postprocessing effects function in multiview modeLaszlo Agocs2024-05-151-0/+1
* Add check for nullptr in public API functionPaul Olav Tvete2024-05-081-4/+6
* API for synthesizing touch events to 2D itemsPaul Olav Tvete2024-04-241-0/+124
* Clear Grabbers on endEvents when doing ray based inputAndy Nichols2024-03-211-0/+21
* Make correct use of the uvPosition property when picking ItemsAndy Nichols2024-03-141-1/+1
* Fix normal values returned by 2D Items when pickingAndy Nichols2024-03-141-16/+8
* Fix single pick methods when picking in scenes with 2d itemsAndy Nichols2024-03-141-19/+38
* Allow Item2D (Embedded 2D Quick) to report pick resultsAndy Nichols2024-03-121-11/+38
* Fix DeliveryAgent transform when View3D doesn't fill the whole windowAndy Nichols2024-03-121-1/+8
* Fix input processing for 2D Items in 3D scenes (internalPick)Andy Nichols2024-03-121-5/+5
* Fix termination of the WA with nested ViewsChristian Strømme2024-03-081-4/+2
* Enable multiview for basic Default/PrincipledMaterial usageLaszlo Agocs2024-02-081-5/+27
* Multiviewify xractor and xrcameraLaszlo Agocs2024-01-261-0/+7
* Add documentation for the RenderExtension typeChristian Strømme2024-01-151-1/+5
* Ensure the directrenderer object is destroyed alwaysLaszlo Agocs2024-01-061-3/+12
* Add more QQuick3dViewport picking alternatives with mouse coordsKristoffer Skau2023-12-141-0/+115
* Apply correct custom texture size scaling for inputLaszlo Agocs2023-11-011-8/+23
* Add a way to override the backing texture size with the Offscreen modeLaszlo Agocs2023-11-011-5/+114
* Include what you need: <QPointer>Marc Mutz2023-10-131-0/+1
* Fix termination of the scenemanagerChristian Strømme2023-09-211-0/+5
* Add an invokable helper to rebuild the extension list on the View3DLaszlo Agocs2023-09-211-0/+9
* Refactor QQuick3DViewport::internalPick methodAndy Nichols2023-06-201-154/+197
* Extensions APIChristian Strømme2023-06-021-0/+85
* Fix crashing in DebugView's Release Resources buttonLaszlo Agocs2023-05-111-1/+3
* Replace QSSGRef usage in the render context interfaceChristian Strømme2023-04-181-6/+1
* RenderContextInterface improvementsChristian Strømme2023-04-181-25/+36
* Refactor renderer setup in QQuick3DViewportKristoffer Skau2023-03-111-73/+85
* Update internal input processing of QQuick3DViewportKristoffer Skau2023-03-101-9/+38
* Improve SceneEnvironment docsLaszlo Agocs2023-02-161-3/+6
* Interactive lightmap baking improvementsKristoffer Skau2023-02-081-19/+10
* Remove QSSGOptionChristian Strømme2023-02-021-12/+14
* Fix the case of destroying the active cameraInho Lee2023-01-261-4/+7
* Handle software backend more gracefullyLaszlo Agocs2023-01-161-1/+11
* Trigger lightmap baking interactively from DebugViewKristoffer Skau2023-01-121-0/+32