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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QSSGFRUSTUMCAMERA_H
#define QSSGFRUSTUMCAMERA_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/private/qquick3dperspectivecamera_p.h>
QT_BEGIN_NAMESPACE
class QSSGRenderCamera;
class Q_QUICK3D_EXPORT QQuick3DFrustumCamera : public QQuick3DPerspectiveCamera
{
Q_OBJECT
Q_PROPERTY(float top READ top WRITE setTop NOTIFY topChanged)
Q_PROPERTY(float bottom READ bottom WRITE setBottom NOTIFY bottomChanged)
Q_PROPERTY(float right READ right WRITE setRight NOTIFY rightChanged)
Q_PROPERTY(float left READ left WRITE setLeft NOTIFY leftChanged)
QML_NAMED_ELEMENT(FrustumCamera)
public:
explicit QQuick3DFrustumCamera(QQuick3DNode *parent = nullptr);
float top() const;
float bottom() const;
float right() const;
float left() const;
public Q_SLOTS:
void setTop(float top);
void setBottom(float bottom);
void setRight(float right);
void setLeft(float left);
Q_SIGNALS:
void topChanged();
void bottomChanged();
void rightChanged();
void leftChanged();
protected:
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
private:
float m_top = 0.0f;
float m_bottom = 0.0f;
float m_right = 0.0f;
float m_left = 0.0f;
};
QT_END_NAMESPACE
#endif // QSSGFRUSTUMCAMERA_H
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