aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick3d/qquick3dlightmapper.cpp
blob: 5b1c362dffbf3b08d7037c4a823ccfe885836f8e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only

#include "qquick3dlightmapper_p.h"

QT_BEGIN_NAMESPACE

/*!
    \qmltype Lightmapper
    \inherits QtObject
    \inqmlmodule QtQuick3D
    \brief Specifies lightmap baking settings for a scene.
    \since 6.4

    Used when baking direct and indirect lighting. Most of these settings are not
    relevant at other times, such as when using already generated lightmaps to
    render a scene. The exception is \l source, though this has a sensible default
    for development.

    On a successfull bake a single file will be generated at the value specified by
    \l source. This binary file contains the results of the bake, including the
    per-model lightmaps and the mesh files with lightmap-compatible UVs.
    The individual model data is accessed via \l BakedLightmap::key.

    The data contained in the resulting lightmap file is all tightly coupled
    to each other and to the current scene state. This means that any modifications
    to the original mesh files, Lightmapper settings or other scene changes will
    require a new bake to be executed to see the updated result.

    \note As of Qt 6.4, lightmap baking is in an early technical preview state.
    Changes to features, quality, and API are likely to happen in future releases.

    The Lightmapper object works in combination with:

    \list
    \li \l Model::bakedLightmap and the associated \l BakedLightmap,
    \li \l Model::usedInBakedLighting and \l Model::texelsPerUnit,
    \li \l Light::bakeMode,
    \li the engine's built-in lightmap baker.
    \endlist

    \sa {Lightmaps and Global Illumination}, {Qt Quick 3D - Baked Lightmap Example}
 */

/*!
    \qmlproperty real Lightmapper::opacityThreshold

    The opacity (alpha) threshold below which an object is ignored in ray -
    mesh intersections when calculating lighting via raytracing. When the
    opacity falls below the threshold, the model (submesh) will not occlude
    lights and thus will not generate shadows either.

    The default value is 0.5.

    \note The lightmapper takes the \l{PrincipledMaterial::opacity}{material's
    opacity} and the \l{PrincipledMaterial::baseColor}{baseColor alpha}
    combined with the \l{PrincipledMaterial::baseColorMap}{base color map's
    alpha} into account. Other sources of semi-transparency, such as the
    opacity map or alpha cut-off settings are ignored during the lightmap
    baking process.
 */

/*!
    \qmlproperty real Lightmapper::bias

    Raycasting bias used during baking. Adapt the value in case artifacts
    occur, for example in order to reduce undesired shadowing patterns. In many
    cases the default value is sufficient.

    The default value is 0.005.
 */

/*!
    \qmlproperty bool Lightmapper::adaptiveBiasEnabled

    Enables applying an additional, dynamic bias based on the surface normal.

    The default value is true.
 */

/*!
    \qmlproperty bool Lightmapper::indirectLightEnabled

    Normally there is no need to change this value. The default value is true.
    Setting this property to false disables indirect light computation during
    lightmap baking. Thus the resulting texture maps will only contain direct
    light information. At run time, the engine will continue to use the maps
    normally, assuming they contain both direct and indirect lighting.
 */

/*!
    \qmlproperty int Lightmapper::samples

    The number of samples per lightmap texel.

    The default value is 256.

    The value heavily affects both the performance and quality of the resulting
    lightmaps during lightmap baking.
 */

/*!
    \qmlproperty int Lightmapper::indirectLightWorkgroupSize

    The size of the sample workgroups. These workgroups are attempted to be
    executed in parallel. (the exact behavior depends on the number of CPU
    cores and the QThreadPool configuration)

    The default value is 32. With the default sample count of 256 this means
    attempting to run 8 groups in parallel per model.
 */

/*!
    \qmlproperty int Lightmapper::bounces

    The maximum number of indirect light bounces per sample. The value should
    at least be 1, no point in indirect light calculation otherwise.

    The default value is 3.

    The value heavily affects both the performance and quality of the resulting
    lightmaps during lightmap baking.
*/

/*!
    \qmlproperty real Lightmapper::indirectLightFactor

    Multiplier for the indirect light amount. While it is the value of 1 (i.e.,
    not affecting the indirect light amount calculation) that provides the
    strictly correct rendering results, a slightly higher value can often give
    better looking results when using the lightmap, even with a lower number of
    bounces.

    The default value is 1.
 */

/*!
    \qmlproperty string Lightmapper::source
    \since 6.10
    \default lightmaps.bin

    The path to where to save the generated lightmap file on a successful bake
    and where to load the file at runtime.

    When baking, the path needs to be set up to be a regular file location which
    is writable. By default the value is \c{lightmaps.bin}, meaning the current
    working directory, in a file called exactly that. This location is also
    readable, which makes the final result instantly appear on a successful bake.

    When loading a bake it will try to look at an actual file location on disk,
    falling back to looking at files embedded in the executable via the Qt
    resource system if not found. To control the value more explicitly it can be
    prefixed, with for example \c{qrc:/} and the Lightmapper will always look for
    a file in resources.

    The following example always tries to load the lightmap file embedded via
    resources. First set the value to a writable location and bake. Then copy the
    generated file into the source directoy. Then by listing the file in the
    application's CMake project as a resource under the \c{/lightmaps} PREFIX,
    lets the build process pick up the file and include it in the executable.

    \qml
    Lightmapper {
        source: "qrc:/lightmaps/lightmaps.bin"
        // will attempt to load from :/lightmaps/lightmaps.bin at runtime.
        // this will result in a "Location not writable" when initiating a bake.
    }
    \endqml

    Note that just omitting the prefix will still make the Lightmapper try to
    load the lightmap file from resources at runtime if the file is not found
    on disk. This is a convenience during development. If a bake is then
    initiated and is successful, the same path is converted to absolute and the
    generated file will be saved to that location. Now the results will insantly
    appear. Then it's just a matter of copying this file to the source directory
    and adding back the prefix to start explicitly loading from resources again.

    \note It is not possible to write to the resource system, so an error is given
    when a bake is initiated and the path is explicitly set up to point there.
 */

/*!
    \qmlproperty real Lightmapper::denoiseSigma
    \since 6.10
    \default 8

    This property defines the sigma value of the Non-local means based denoiser.
    This means that the higher this value is the stronger the blurring will be.
    Try to keep this value as low as possible to avoid losing visual features
    while still removing the noise.
*/

/*!
    \qmlproperty real Lightmapper::texelsPerUnit
    \since 6.10
    \default 1

    This property defines the unit to texel scale, meaning a \c{1x1} quad with
    texelsPerUnit of \c{32} will take up approximately \c{32x32} texels in the
    lightmap.

    \sa Model::texelsPerUnit
*/

float QQuick3DLightmapper::opacityThreshold() const
{
    return m_opacityThreshold;
}

float QQuick3DLightmapper::bias() const
{
    return m_bias;
}

bool QQuick3DLightmapper::isAdaptiveBiasEnabled() const
{
    return m_adaptiveBias;
}

bool QQuick3DLightmapper::isIndirectLightEnabled() const
{
    return m_indirectLight;
}

int QQuick3DLightmapper::samples() const
{
    return m_samples;
}

int QQuick3DLightmapper::indirectLightWorkgroupSize() const
{
    return m_workgroupSize;
}

int QQuick3DLightmapper::bounces() const
{
    return m_bounces;
}

float QQuick3DLightmapper::indirectLightFactor() const
{
    return m_indirectFactor;
}

QString QQuick3DLightmapper::source() const
{
    return m_source;
}

void QQuick3DLightmapper::setOpacityThreshold(float opacity)
{
    if (m_opacityThreshold == opacity)
        return;

    m_opacityThreshold = opacity;
    emit opacityThresholdChanged();
    emit changed();
}

void QQuick3DLightmapper::setBias(float bias)
{
    if (m_bias == bias)
        return;

    m_bias = bias;
    emit biasChanged();
    emit changed();
}

void QQuick3DLightmapper::setAdaptiveBiasEnabled(bool enabled)
{
    if (m_adaptiveBias == enabled)
        return;

    m_adaptiveBias = enabled;
    emit adaptiveBiasEnabledChanged();
    emit changed();
}

void QQuick3DLightmapper::setIndirectLightEnabled(bool enabled)
{
    if (m_indirectLight == enabled)
        return;

    m_indirectLight = enabled;
    emit indirectLightEnabledChanged();
    emit changed();
}

void QQuick3DLightmapper::setSamples(int count)
{
    if (m_samples == count)
        return;

    m_samples = count;
    emit samplesChanged();
    emit changed();
}

void QQuick3DLightmapper::setIndirectLightWorkgroupSize(int size)
{
    if (m_workgroupSize == size)
        return;

    m_workgroupSize = size;
    emit indirectLightWorkgroupSizeChanged();
    emit changed();
}

void QQuick3DLightmapper::setBounces(int count)
{
    if (m_bounces == count)
        return;

    m_bounces = count;
    emit bouncesChanged();
    emit changed();
}

void QQuick3DLightmapper::setIndirectLightFactor(float factor)
{
    if (m_indirectFactor == factor)
        return;

    m_indirectFactor = factor;
    emit indirectLightFactorChanged();
    emit changed();
}

void QQuick3DLightmapper::setSource(const QString &source)
{
    if (m_source == source)
        return;

    m_source = source;
    emit sourceChanged();
    emit changed();
}

float QQuick3DLightmapper::denoiseSigma() const
{
    return m_denoiseSigma;
}

void QQuick3DLightmapper::setDenoiseSigma(float newDenoiseSigma)
{
    if (qFuzzyCompare(m_denoiseSigma, newDenoiseSigma))
        return;
    m_denoiseSigma = newDenoiseSigma;
    emit denoiseSigmaChanged();
    emit changed();
}

float QQuick3DLightmapper::texelsPerUnit() const
{
    return m_texelsPerUnit;
}

void QQuick3DLightmapper::setTexelsPerUnit(float newTexelsPerUnit)
{
    if (qFuzzyCompare(m_texelsPerUnit, newTexelsPerUnit))
        return;
    m_texelsPerUnit = newTexelsPerUnit;
    emit texelsPerUnitChanged();
    emit changed();
}

QT_END_NAMESPACE