• 16 Posts
  • 336 Comments
Joined 10 months ago
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Cake day: June 15th, 2025

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  • Yeah it’s outdated. But should the worldwide license cost the same as the licence just for lithuania? What if you were a small upstart just trying to do something online for your local community? Or a school hosting licenced media for study purposes.

    While you are right there are theoretically no borders on the internet. They can be built, Netflix US or Netflix AUS for instance are geo blocking so they can pay smaller licences. And that is their right just as much as it is for a school which is fenced with a .edu login. At least in copyright laws current iteration. Who should be responsible for an outside actor getting access?

    Fun to think about.












  • I theory you can do the same stuff, just a different workflow. Stock reaper fX are…ok. But vsts perform the same. But…not so much on Linux. Some do, but others like native instruments don’t nativly. And that’s what’s holding me back from Linux. Too deep into eco systems that aren’t supported. NI, addict it’d ive keys, addictive drums, izotope. If I moved to linux it’d change my sound.



  • If I were in your shoes I would make a couple of videos. Not about the game (directly), but about your ‘why’. With a strong title and thumbnail that makes viewers want answers. Something like ‘why educational games STILL suck’ or ‘learning on computers doesnt have to be dangerous’. For the second one, the potential customer would be like huh? It’s dangerous? How? And then they click.

    Then the videos follow a really simple format, 'I want:X but:Y so:Z.

    For Instance

    ’ this AI stuff is getting out of control. Kids are learning from non true sources but what are their alternatives really? Games like this?(show example of trash game)

    I WANT: to be there with my kids through their fun learning experience

    BUT: oh my god, these games are so lame and boring. How are pre readers even supposed to follow along?

    SO: I’m going to develop a game that is fun for the entire family.

    Then you state what you want in the game. This game needs: voice over, multi playability so they can play with their friends, be winnable for a child and not just skilled adults, educate about (whatever) then show some development about it. Your struggles along the way, the emotional impact it has on you and the stakes.

    Stakes don’t have to be earth shattering. But just think of worst case scenarios and speak on it through the video.

    If we can’t get voice over sorted out, I’m not going to be able to play with the whole family because the little ones will leave the room and I can’t wrangle them and play with the older ones at the same time… Etc

    Do 12 of these and your on your way. Nothing else on the channel just entertaining vids about educational games.

    Could do ones like: the genius of ‘the Oregon trial’ and why the new one failed.

    ‘Why Laptops don’t solve the massive backpack problem, giving your kids back problems’

    ‘Educational games are making kids stupider(AI slop, or not engaging etc)’

    'Why you dont hear about the games your looking for (because devs aren’t marketers, here are some I found)

    ‘Roblox is unsafe for your child’

    ‘Remember club penguin, here’s how you kids can do the same thing now safely’

    ‘How to help your kid hear more of their native tounge at home’

    Etc.

    This way you build up a following of people already interested in the space. Highlight the parents concerns, quell them by saying I see it too, and I’m actively trying to fix it. And they will naturally feel the want to buy Instead of feeling like they are being marketed to. Keep it heart focused.

    Good luck!