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Joined 1 year ago
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Cake day: March 7th, 2025

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  • CHERYL: Like, a big sweaty fireman carries you out of a burning building, lays you on the sidewalk, and you think, “Yeah, okay, he’s gonna give me mouth to mouth.” But instead, he just starts choking the shit out of you, and the last sensation that you feel before you die is him squeezing your throat so hard that a big, wet, blob of drool drips off his teeth and just “flurr”, falls right onto your popped out eyeball…

    PAM: Jesus Christ!

    CHERYL: I know, right?

    LANA: What the hell!

    CHERYL: I’m wet just thinking about it.







  • Quarians in Mass Effect

    Specifically regarding the suit and dedication required for the fetish though:

    Quarian immune systems have always been relatively weak, as pathogenic microbes were comparatively rare in their homeworld’s biosphere. Furthermore, what few viruses and other microbes were native to their homeworld were often at least partly beneficial to them, giving them a symbiotic relationship with their environment. After living aboard the Migrant Fleet for generations, the quarians’ immune systems have atrophied further still due to the years in the sterile environment of the Migrant Fleet. As such, quarians are given various vaccinations and immunizations to help ward off disease. However, they prefer the safety of their suits even in clean environments and are reluctant to remove them without a good reason.

    A quarian who wishes to remove their suit must take antibiotics, immuno-boosters, herbal supplements, or the like in order to do so safely, and even then there are inherent risks. As a result, physical acts of affection are difficult for quarians, even for the purposes of reproduction. Ships in the Migrant Fleet often contain “clean rooms” where quarians can give birth or undergo medical procedures in relative safety, though there are always risks. The most intimate thing quarians can do is link their suit environments. However, doing so guarantees a quarian will get sick, although they will usually adapt over time


  • I believe that was the original plan, or at least a 2nd half of the game thing, but they felt it threw off the pacing? I remember something in an interview about being worried players would feel no direction or motivation without the relic plot, and be confused as to what they were really supposed to be doing and why. Ironically, considering the release, I think they really wanted to hook players from the start on this one and felt players would need more than “go be the best”

    Tbf I wish they had let that beginning chapter breathe more. At least a few main story gigs with Jackie before getting the gig from Dex would have been good.


  • As someone with over 1k hours in CP2077 and about 40-50 in Witcher 3 (currently playing), this is a hard genre thing for me. My first thoughts in playing Witcher 3 was that it felt like a call-back to a lot of RPG tropes and mechanics from older games. I feel like there was enough of a gap between Witchers 2 and 3 that they could have easily overhauled a lot of the systems to be more in line with a standard action adventure game similar to GoW2018, but deliberately chose not to. It feels kind of like a slicked, modern RPG with the soul of one made in the early 2000’s. CP2077 felt like CDPR wanted to flex their modern game dev muscles and show us that they could do that as well. They’re made by the same people, but to scratch two very different itches in my opinion.

    That said, I think my playtime makes it clear which I like more, but I’ve always leaned more towards the sci-fi side of fantasy. Both The Continent and Night City feel very organic and immersive, but I think Night City wins that fight. It might be the geography or maybe just the classic structure of it, but I’ve noticed The Continent feels much more… segmented. Compartmentalized. It feels very game-ified, with how distinct the various zones like villages, etc. work. The genres are very different, but it feels almost like Pokémon with how static and predictable the environment feels. The pack of wild dogs is always just outside the east village gate. The peasant in the blue shit and leather coif is always standing by the bulletin board. The lady in the white dress is always pulling carrots in her yard and complaining about her bowels. Meanwhile, Night City has random scenes thrown into locations sometimes like firefights, crime scenes, police investigations, corpo deals, car bombs, and the like. It makes the city feel alive, constantly changing in its minutae but largely the same overall.

    Two very different games, almost tailored to opposite ends of the target demographic. Witcher feels like it wanted to please older gamers, with some hopes of pulling in some new ones as well. Cyberpunk felt reversed.


  • Hazmatastic@lemmy.worldtoScience Memes@mander.xyzGottem
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    12 days ago

    Not just the double-slit for quantum mechanics, but it applies to people too. In a workplace, the second you start evaluating performance based on a metric, it ceases to be a useful metric. Why? Because people will shit the bed willingly in every other aspect of their job if it makes the number their boss looks at better. At that point, “highest performers” are really just the best bullshitters who can fake short-term benefits in lieu of long-term solutions, and all of them just make things worse overall.



  • Just had this experience with some .png files I downloaded. Apparently Chrome, which i used on my work computer to get some game files, downloads images in .webp by default. Even if specifically saved as other formats. Game wouldn’t recognize my pngs until I changed them back to .webp like you described, opened them in PS, and exported as .png. The filetype does some funky stuff