A_CPosRefire
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A_CPosRefire is a code pointer used in the attack animation for the Wolfenstein SS and heavy weapon dude.
Uses[edit]
The A_CPosRefire code pointer appears in the following states in Doom's state table:
| Frame number | Doom internal name | Use |
|---|---|---|
| 419 | S_CPOS_ATK4 | attack animation for the heavy weapon dude |
| 741 | S_SSWV_ATK6 | attack animation for the Wolfenstein SS |
Example[edit]
The following is an example of how to set the A_CPosRefire code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 741
Or using BEX syntax:
[CODEPTR] Frame 1234 = CPosRefire
External links[edit]
- A_CPosRefire in the Doom source code.
- A_CPosRefire at the ZDoom wiki
- CPosRefire at the Eternity Engine wiki
