A_ClearTracer
From DoomWiki.org
A_ClearTracer is a missile function that is part of the MBF21 specification. It removes the calling actor's current target by setting its tracer field to zero, allowing the missile to either acquire a new target or continue on unguided in its current direction. The function has no parameters.
Example[edit]
The following is an example of how to set the A_ClearTracer code pointer in a DeHackEd file using BEX syntax:
[CODEPTR] FRAME 1234 = ClearTracer
Or using DECOHack syntax:
state 1234
{
TNT A 0 A_ClearTracer
goto 1235
}
External links[edit]
- A_ClearTracer in the DSDA-Doom source code, hosted on GitHub.
- MBF21 specification, hosted on GitHub.
