Bloodscourge

From DoomWiki.org

The Bloodscourge, firing at an ettin.
A stained-glass depiction of Bloodscourge.

The Bloodscourge is a weapon from Hexen, used by Daedolon the Mage. It takes the form of a long, gnarled wooden staff with a large swirling red orb set into the skull-shaped headpiece. As with the Quietus and Wraithverge, the Bloodscourge needs to be assembled from the appropriate segments—stick, stub and skull—found throughout the game before it can be used.

When assembled, it shoots three rotating bladed fireballs which home in on enemies, often tearing through them and continuing on until they hit a wall or other object. The fireballs can be repelled by the heresiarch, centaur/slaughtaur, players using Discs of Repulsion, and the mage class while the Icon of the Defender is active. When repelled, the fireballs will return and target the one who originally fired the weapon. If that person happens to also have a shield active, the fireballs will continue to bounce back and forth until one of the shields wears off or they hit an obstacle. The Bloodscourge uses 15 blue mana and 15 green mana to fire.

Because of the Bloodscourge's combination of fast travel speed and slow homing ability, it may take some practice before the player can use the weapon to its fullest effect. Getting the enemies to form into a straight line pointing at the player often works best, and lessens the likelihood of the fireballs hitting a wall too early. It can be particularly deadly in wide open spaces, where the fireballs can circle around and strike enemies multiple times before exploding.

In Heretic + Hexen, Bloodscourge's projectiles no longer home in when enhanced weapons are enabled. This makes it better against large crowds of enemies (a common sight in Vestiges of Grandeur), but significantly inferior against single targets. This change is particularly noticeable in deathmatch, where connecting with opposing players even once is significantly harder.

Data[edit]

Ranged attack
Type Projectile
Enum MT_MSTAFF_FX2 (259)
Velocity 17 map units per tic
(595 map units per second)
Damage 4–32 (direct hit)
0–80 (blast radius)
4–112 (direct hit + blast radius)
Radius 20
Height 8
Sprite MSP2
Frames 4 [ABCD] (in flight)
5 [EFGHI] (impact)
Sound MAGE4 (firing)
MAGEBALL (impact)
Flags 67088 (decimal)
00010610 (hex)
Flags list 4: No blocklinks (Inert)
9: No gravity
10: Drops off ledges
16: Projectile
Flags2 1092681856 (decimal)
41210080 (hex)
Flags2 list 7: No teleport
16: Fire damage
21: Projectile can impact
24: Activates projectile cross line
30: Seeker projectile

Appearance statistics[edit]

In the IWADs the Bloodscourge stick is first encountered on these maps per skill level:

The Bloodscourge stub is first encountered on these maps:

The Bloodscourge skull is first encountered on these maps:

The IWADs contain the following numbers of Bloodscourge sticks per skill level:

They contain the following numbers of Bloodscourge stubs:

They contain the following numbers of Bloodscourge skulls:

Other appearances[edit]

  • In Serious Sam: The Second Encounter, the final boss, Mordekai The Summoner, wields a staff that looks very similar to the Bloodscourge. It is also debatable that the foe as a whole bears more than a passing similarity to D'Sparil, the final boss of Heretic.