D64BSP
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| D64BSP | |
| Codebase | PSXBSP (glBSP) |
|---|---|
| Developer(s) | Kaiser |
| Development status | Discontinued |
| Written in | C |
| Target platform | Windows |
| License | GPLv2+ |
D64BSP is a fork of glBSP, modified to be suitable for the Doom 64 map format, and its use of the LEAFS lump for the purpose of hardware rendering. It was developed by Kaiser alongside Doom64 EX.
Forks[edit]
DMA-BSP64[edit]
The DMA fork was developed by darkhaven3. It includes a number of bugfixes, and adds some special effects. Linedefs will not be added to the blockmap if they have a negative tag value or, if they have both the "Always show on automap" and "Never shown on automap" flags.
BSP64Enhanced[edit]
Created by Immorpher, based on DMA-BSP64, it also adds a number of additional special effects, notably extending the support for sidedef compression, as well as being able to intelligently mark certain lines as non-collideable, removing them from the blockmap.
| Source code genealogy | ||
|---|---|---|
| Preceded by | Name | Succeeded by |
| glBSP | D64BSP | PSXBSP (GEC) |
| DMA-BSP64 | ||
| Preceded by | Name | Succeeded by |
| D64BSP | DMA-BSP64 | BSP64Enhanced |
