
The Board Is Yours
Play the Full version on Steam!
The full game is 4 to 20+ hours long depending on your playstyle, with over 50 prestige perks and 30+ achievements...
A WAY-TOO-COMPLEX INCREMENTAL GAME
It looks like chess, it feels like an idle game, but it plays like "How do I even optimize this?". Forget upgrades that give 5% here and 10% there, this new take on incremental games forces you to actually think about the perks you buy and adapt how you play in consequence.
YOUR GOAL IS SIMPLE:
Buy all 25 squares of the board!
WHAT YOU ACTUALLY DO
- Buy squares of the board and chess pieces.
- Place your pieces on the board to generate resources.

- Focus way too hard on seemingly unsolvable optimization problems and question your sanity.

- Go grab a coffee. Maybe take a nap.
- Come back to billions and invest in upgrades to gain more.
- Stack prestige perks and restart with new ways to gain even more. Always more.
- Repeat until the board belongs to you.
YOU'LL PROBABLY LIKE THIS IF YOU:
- Enjoy incremental games and know about chess
- Like to solve "how far can I push this?" challenges
- Appreciate when upgrades are meaningful and entirely change how you play and think about the game
- Don’t mind restarting runs to test new ideas
- Are just looking for a couple of hours swinging between despair and satisfaction
YOU'LL PROBABLY HATE THIS IF YOU:
- Want a low-effort idle game you can ignore in the background
- Don't like diving deep into dense stats tooltips
- Get upset when some official chess rules are missing from a chess-inspired game
- Expect a profound story, cinematic cutscenes, or a battle pass
A note from the dev
I built this game to see how far I could push strategic thinking in an incremental game. Well, I think the honest answer is: a bit too far.
Mixing these genre was definitely a strange idea, but I hope some of you will enjoy picking systems apart and finding disgusting optimizations. I'm genuinely curious to see what you'll do with it.
Play on Steam! 
This game is a demo. The full version is 4 to 20+ hours long depending on your playstyle, and is already available on Steam!
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.3 out of 5 stars (41 total ratings) |
| Author | Draelent |
| Genre | Strategy, Simulation |
| Made with | Unity |
| Tags | Chess, Clicker, Idle, Incremental, Pixel Art, resource, upgrades |
| Average session | About a half-hour |
| Languages | Bulgarian, Czech, Danish, German, Greek Modern, English, Spanish; Castilian, Finnish, French, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese (Portugal), Portuguese (Brazil), Russian, Swedish, Turkish, Ukrainian, Vietnamese, Chinese (Simplified), Chinese (Traditional) |
| AI Disclosure | AI Assisted, Text |
Development log
- Patch V1.08Feb 03, 2026




Comments
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interesting, kinda feels like an auto clicker with geographical management
Congrats on the success on Steam! Keep devving!
Accidently wiped the save to log in, but 664K per second. Will not say how other than by using quite literally every boost to not spoil anything. Very fun game, spent 3 hours trying to beat the guy below with the old high score.
too addicting
This game is the next balatro to me. You are charging far too little for this on steam <3
Haha thanks a lot, that would be amazing! I think it can indeed be really enjoyable for a certain kind of people, but I also think it’s not for everyone…
this seems like a very good game, but i want to finish the demo. but for some reason when i for the first time press the meta analsyse button i get stuck there and every button upgrade in there just says "something". and i cant use my point and cant press continue so i have to retsart the game and then it restarts completel
Hey, I’m really sorry about that, here is a workaround you can try: When you make your meta-analysis, go in the settings menu and change the language (put french and then back to english) and there is a chance things will unlock from there…
Sorry, it’s a bug which can occur very rarely for specific users.. I’ve been made aware of it and it is fixed in the full game, but I cannot make a new demo version for now.
Game is very good and interesting!I like it!
very fun! might come back to try to beat my time. (38 mins, 39 seconds)
Cool but one thing is that the pieces, especially the pawn and knight, look like they were AI generated. It's kinda sad cause even if this is real it just looks like what AI often looks like but still this looks cool and I am gonna try it and see how it is!
It was good! I see no AI, although the art for the knight and pawn still kinda look off but it is a fun game nonetheless!
Yeah, I got that remark in early prototype as well but it’s proper pixel art, even for pawns I simply put a basic set of emotions on the pawns for instance (literally a few pixels for mouth and eyes…). Same for the knight, I was even tempted to entirely remove the expression after the feedback, but it would have been way too different from other pieces… (you can see all the emotion-less versions in the market placeholders) For pawns, you can see all the type of emotions I initially designed for their animation in the full version of the game.
nice!
Very fun !
cool
I put the code in the full Steam version and it asked me for the real code. Where do I find the real code?
I cannot give you the solution, but since you have the letters, you can now try to rearrange them and find something that reminds you of a legendary code in the world of gaming…
Thanks for the hint! I ran it through an anagram server and didn't see anything I recognized. I probably don't know the reference.
good
Some gameplay, some rather fussy critique ;)
Thank you so much! That’s perfectly fine, constructive feedback is always welcome!! That’s how I will make the game better, and better games!
After hundreds of attempts, I can’t do any better. I’m not showing you the entire screen,
that wouldn’t be fair play 🤪
Impressive!! That’s.. a lot! Thanks for not spoiling a solution!
you beat me D:
i like the idea a lot but finding the optimal configuration for a given piece set was absolutely a brute force affair. since it's solving for the optimal config, it would be nice if you added an upgrade that let the user see.. or at least get a hint at the optimal config.
That was implemented at some point, but I had to remove it. I see the solver as a guide, pushing the player to understand that he needs to (at least try to) optimize, even if he does not find the optimal configuration.
Also, having a “decent” configuration is often largely enough to unlock new upgrades / new cells to buy / new prestige perks pretty fast (less than a minute usually), which would make the “exact best” configuration obsolete already…
The hints could be efficient for very early stages, but at some point, there is no difference between providing the player nothing at all, and providing 1 or 2 exact piece positions, because the complexity is still enormous (the solver literally does billions of iterations for each solving round before it breaks). I would have to almost provide the solution itself. Also this solver breaking is a reminder that brute force is not the appropriate way to solve it, because after that, you’re on your own to solve it.. This should indicate that there should be enough information on the board to exploit the pieces capabilities in various ways to obtain a “good enough” configuration to continue progressing at a good pace in the game.
just a heads up, that sharpnova guy goes around and just flames people on itch - check his comment history. id ignore any criticism he gives.
yeah i figured the solver was doing a brute force. do you use any heuristics or does it just brute force every permutation? cool, either way. i like putting simulation stuff in my games too. just getting an AI to play snake was a huge pain
I started with brute force indeed, then I tried to define some heuristics, but in fact the rules change pretty much every time you buy a perk, an upgrade, a piece or a new square, so the best solution can be pretty much anything for any position. So I gave up the idea of defining heuristics and focused on optimizing the brute force instead..
This is a screenshot from the Steam Demo (just because I played there too, and it was the most optimal scoring I found)
Not sure what the full board record is!
Have you thought about opening a Discord server for this and the other games you will be releasing in 2026?
I can help with that if you'd like!
I have experience in these kinda things and would love to help you bring the community around your games together.
Let me know / contact me on Discord (sefaku)
Thanks for the feedback! I can say the record is above 600K for the 5x5 board here.. I considered adding a leaderboard but it might only be in a dedicated mode in the final version instead. I have considered creating a discord, but imo the amount of people actually interested in my games is not high enough to make it worth it yet… maybe in a few months, but thank you for the proposition!
Of course!
I'll try to find a better setup..
And do hit me up if you ever want to get a Discord going <3
Much love
Hi, nice game. I maxed out the demo.
One thing that I notice that I don't know if it's intentional but the cycle speed cost is lower for each upgrade, so you start requiring 5M and the last upgrade is 1. something M
That was planned all along ;) I didn’t want people to have to wait more at the end of the demo and end up hesitating between buying this upgrade or buying the last square to finish, so I wanted to be sure they would buy all the successive cycle speed upgrades as a sort of final explosion of production…
That’s… Impressive! I literally never managed to beat the solver… Might be a rounding error somewhere.. Good job, though there is definitely room for improvement in your position! Plenty of square not unlocked yet that can only increase your production (as long as you control them by at least 1 piece)!
i'm not smart enough to know the what would be the best configuration, and the next square a i bought broke the solver
Bruhh, I have all the pieces (you're just missing the queen which I think you get at 500M if I remember correctly...) as well as all squares purchased, but I'm maxed out at just 576k (1k less than u), so I'd say your configuration is damn impressive! Props :)
Gnäh :( One Info-Popup made the game freeze and reloading destroyed the progress :(
Hey! The prestige progress only is saved, so it should help you restart more easily if needed, but do you have more details about which popup/ at what point in the game and the freeze itself (generation is frozen, but buttons still seem active)? I’ve tried replicating this bug for hours now, but was not able to yet…
Sorry for my very unusable bug report ;) Well, it was my very first play attempt, and in a very early stage in the game, i had two or three pawns and one Knight placed on the board with a production of 14 and no more pieces unlocked yet. But i do not remember wich popup it was, sorry, but i think it had just text in it. I restarted the game now, but everything went fine. Maybe it wasn´t a bug in the game but a hickup from unity :)
Finished the Demo and wishlisted on steam. A few remarks you might want to consider:
- The reset/prestige mechanism is done without confirmation or being able to look what costs what first. This is not good, because you cannot decide when you want to prestige and can even accidentally do so.
- Tooltips near the edge are cut off
- It was kinda unclear to me what produce/harvest mean and how to check where I was only producing, but not harvesting.
Thank you for the feedback!
Thanks for the explanations, 1 & 2 make sense. To be honest, the producing/harvesting mechanic sounds too complicated, personally I'd get rid of it and only produce.
that's the whole point of the game and why/how it go up so not a good idea to get rid of it. But you can explain the mechanic simpler (i think at least) with the cell give number of pieces which control the cell * number of pieces who harvest it which is normally the same. And so the more you control one specific cell the more it produces. thinking with cell by cell seems better than specific pieces i think.
Sorry I missed this answer, thats a nice way to explain it indeed! I didn’t want to go as far as providing the formula behind, but if it ends up being clearer than a complex description, I might reconsider…
Really cool game! And I really appreciate the Czech localization!
Thanks! The game is complex enough, I felt it would be a good idea to have localization to help understand it…
Seems fun, but crashed/froze after about ten minutes. (Firefox)
Thank you for letting me know!! It is fixed now!!