First impression: I have no idea what to do. Things are still, I move the mouse, things move, ok? Now I have +1 rock, ok? how? why? I try to click, right/ left, no change, ok? I exit the game to go here to read the description about what the hell I'm supposed to do, there is no description. This "non information" sucks & I did not enjoy it.
After playing it again, I think the lag is what's destroys the game. at the beginning things are slowly & controlled'ly attracted towards the ship, but after the first rock, everything goes crazy & everything that previously was attracted towards the ship just gets max-speed & flies past the ship so it's basically impossible to play this game, and without knowing what I know now, the pattern is impossible to see.
Are you sure you calculate ALL the forces against a "delta time" (= end_time -start_time), instead of assuming the game will have a consistent tick-speed (which it does not have) and calculates the speed based on that?
Thank you for your feedback. I was curious if it would slow down on other people's computers so that's good to know.
If your computer is too powerful the rocks / dust got attracted to the ship way too fast and you completed the mission without doing anything. So I modified it to make it "harder".
What type of computer do you have?
Either way, I'll have to come up with a solution that fits both super powerful pcs and not so powerful ones.
I have a really old computer, probably 10-ish years old... But I think that amount of objects on the screen should be able to be handled quite easily, at least with some optimizations.
If each dot is a sprite it should probably work, the collision handling might be a problem but there are ways to optimize that so you only check against nearby dots (no point in checking against things on the other side of the map).
But if each dot has 2 circles drawn on them & the outer circle is blurred separately & on top of that have to handle collisions (for both? circles), then Yeah, my computer will struggle with that.
thank you, i plan to polish this game and improve it to hopefully bring it to steam. I'll ping you once i believe I have a more optimized version for you to try. thanks again!
Nice short game. I agree with the CheetoLord about the ships, also suggest that the round timer have some type of buffer after clicking next round. It starts up instantly and by the time you see where you want to hover you've used up 2-3 seconds.
Thank you, I'll have to revisit the multiple ship idea and see if there is a way to salvage it. Yeah, i noticed the lag for the startup time for a new round too, just haven't had a chance to look into that yet.
Very fun, but would be nice if there was some sort of proper ending instead of just more ships forever. Plus, the extra ships dont really feel like they help very much until endgame, which already flies by in a blink. But still, was very enjoyable. And what a kickass soundtrack!
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Hey pls remove the ai banner image before the jam ends or ill have to disqualify the game
cant wait for the steam ver i had like 8 or 9 ships i guess thats the endgame xDD nice game !
First impression:
I have no idea what to do.
Things are still, I move the mouse, things move, ok?
Now I have +1 rock, ok? how? why?
I try to click, right/ left, no change, ok?
I exit the game to go here to read the description about what the hell I'm supposed to do, there is no description.
This "non information" sucks & I did not enjoy it.
After playing it again, I think the lag is what's destroys the game.
at the beginning things are slowly & controlled'ly attracted towards the ship, but after the first rock, everything goes crazy & everything that previously was attracted towards the ship just gets max-speed & flies past the ship so it's basically impossible to play this game, and without knowing what I know now, the pattern is impossible to see.
Are you sure you calculate ALL the forces against a "delta time" (= end_time -start_time), instead of assuming the game will have a consistent tick-speed (which it does not have) and calculates the speed based on that?
Thank you for your feedback. I was curious if it would slow down on other people's computers so that's good to know.
If your computer is too powerful the rocks / dust got attracted to the ship way too fast and you completed the mission without doing anything. So I modified it to make it "harder".
What type of computer do you have?
Either way, I'll have to come up with a solution that fits both super powerful pcs and not so powerful ones.
Did you get past level/mission 1?
I have a really old computer, probably 10-ish years old...
But I think that amount of objects on the screen should be able to be handled quite easily, at least with some optimizations.
If each dot is a sprite it should probably work, the collision handling might be a problem but there are ways to optimize that so you only check against nearby dots (no point in checking against things on the other side of the map).
But if each dot has 2 circles drawn on them & the outer circle is blurred separately & on top of that have to handle collisions (for both? circles),
then Yeah, my computer will struggle with that.
thank you, i plan to polish this game and improve it to hopefully bring it to steam. I'll ping you once i believe I have a more optimized version for you to try. thanks again!
Nice short game. I agree with the CheetoLord about the ships, also suggest that the round timer have some type of buffer after clicking next round. It starts up instantly and by the time you see where you want to hover you've used up 2-3 seconds.
Thank you, I'll have to revisit the multiple ship idea and see if there is a way to salvage it. Yeah, i noticed the lag for the startup time for a new round too, just haven't had a chance to look into that yet.
Very fun, but would be nice if there was some sort of proper ending instead of just more ships forever. Plus, the extra ships dont really feel like they help very much until endgame, which already flies by in a blink. But still, was very enjoyable. And what a kickass soundtrack!
Thank you for playing the game and for your feedback. I def need to come up with an actual endgame and other adjustments to make it more enjoyable.