I would like to delete my save & start over.
Can I do that somehow?
Sensino
Recent community posts
More complexity:
Varied CPU strength:
Maybe the CPU's could have different clock-speeds (setup in Custom play), and if you put a crowned process in a stronger CPU then it exits gracefully quicker.
Eg. a single CPU with 2x(3.3 GHz) & 2x(2.2 GHz) cores, for a total of 4 cores.
Heat management:
Another variation is that the CPU cores heat up over time when used, and if the core is cold, then it can overclock a bit & finish the process faster, but then it reaches "normal operating temperature" and clocks down to the regular process speed.
When a CPU-core is not used, it cools down.
so if you want a process to end really quickly, you need to cycle it though cold CPU cores in somewhat rapid succession. (maybe can be automated somehow? like a special slot you put a process in and it prepares the CPU for an boosted cycle automatically).
It could be more clear where I should put the ducklings, at least the first play-through, I tried putting them in the center structure first.
There should be a "Pacifist" achievement for saving all ducklings without kicking any ducks.
When I tried to restart the game, only the sound re-started, not the rest of the game.
Very nice & realistic game :)
The pop-up notification at the top, disappears too fast, I can't read most of it.
It would be nice with an "Ok" button on it or so.
And maybe a Settings option to "auto-skip" after a delay, the delay can be set by a slider by the player.
Alternatively, an expandable "messages" menu, where you can go back & read previous messages. Maybe with an "Archive" or "Delete" button, when the player have read them & no longer have a use for those messages.
Want to "cheat" in this game?
When you run Sense, it kind of tells you what pattern you need to input,
compared to the value 0000 0000.
Spoiler alert: - v - v - v - v -
Then if you enter this pattern into a scientific calculator (ex: WolframAlpha )
(128*H)+(64*G)+(32*F)+(16*E)+(8*D)+(4*C)+(2*B)+(1*A)
Where A-H is either 1 or 0 depending on if you want that value at that positions.
EG:
Lets say we sense & get this pattern:
*oo**oo*
* = correct bit (meaning, nr: 0 is correct)
o = wrong bit (meaning: you want a nr: 1 here)
Then we know that the pattern was compared against:
0000 0000
* oo * *o o* means that the correct value looks like this:
0110 0110
So now we just need to calculate what value that pattern is,
So you simply use the math formula provided above & change:
_,G,F,_,_C,B_ to nr: 1, while setting the remaining letters: "_" in the formula to nr: 0
The result should be: 102
EDIT: Probably wrong, probably intended game mechanic, but I didn't see the Cooling button.
BUG?
I have 1 worker in the Mine (ok)
I have 1 worker in the Smelting (not ok), it complains about "1 worker idle - buy more furnace" (I have 1 furnace, the starting one),
BUG: When I try to Smelt an iron ingot, I use the bellows to get it up to temperature, but even after stopping, the temperature raises & I have no way of cooling it down (WRONG, I found the "cool" button), not even when the coal ran out the temperature still was climbing.
How do I "Sell bodies"(?) to earn money?
The "Sell" button is gray & doesn't react when stepped on or shot at or pressed "E" at, so how do I make it work?
I also tried if it had to be a dead body in order to sell it (for whatever macabre reason?), but No.
I can not shoot my own companions, and if I feed them to the zombies they don't leave a corpse to sell, I can't move the zombie corpses to the platform to sell those either.
Bug, fullscreen not working in Firefox.
Error pop-up:
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TypeError: Fullscreen request denied
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