• popcar2@piefed.ca
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    16 hours ago

    Oh my god YES. I remember when people endlessly complained that the console versions had more bonus content and improvements that the PC version never got. Nice of them to add them so many years later… Someone from the company must really like the game to go through this much effort for a random update.

  • milk@discuss.tchncs.de
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    18 hours ago

    They didn’t add any more achievements thank god. I’ll have to do another playthrough now though.

    I wonder if the official modding api will cause more mods to come out. Also how and if it would work with custom tilesets like those used in Jenkas Nightmare.

    • Truscape@lemmy.blahaj.zone
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      5 hours ago

      Can’t believe I didn’t think about this until now, but I think Steam Workshop support (or the potential for more streamlined mod distribution), would probably go a long way to making the scene more active.

    • brsrklf@jlai.lu
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      9 hours ago

      I didn’t even know there was a DSi version of it.

      I never had a DSi, but I checked its catalog a bit later on 3DS, lots of shovelware in there if you didn’t know what to look for. I basically just got a few wayforward games and the exclusive X sequel.

      • Vogi@piefed.social
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        5 hours ago

        Yea, the gems were buried really deep. Had a DSi and only got points worth 15€ back than and wasted most of it on shovel ware :/ My younger self just did not know whats good. I did however got Photo Dojo and WarioWare: Snapped! which are small but fun in the end I spent most of the time on Flipnote Studio (Free) anyways :). I am now revisiting the ones Ive missed. Did you know that the SteamWorld Series hat its debut on the DSi eShop!?!? I was really surprised by that. https://en.wikipedia.org/wiki/SteamWorld_Tower_Defense

        • brsrklf@jlai.lu
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          4 hours ago

          Wow, I actually didn’t. I thought Dig with the first one, had it on 3DS.

          As I said the only “hidden gem” I know that stayed exclusive to DSi was X-Scape, known as X Returns in Japan and the very generic “3D Space Tank” in Europe (I almost thought it was not released in Europe, it was a surprise finding it under that name).

          It’s a sequel to X (a.k.a let’s do a freaking 3D game on the original gameboy), also made by Dylan Cuthbert, who was also one of the main devs on Star Fox. It has that cool retro polygonal 3D style, but with good framerate (that was not really a thing for these games on the gameboy or SNES).