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Joined 3 years ago
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Cake day: June 16th, 2023

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  • Broken glass or porcelain, but specifically the idea that splinter sized shards could get missed, end up in my fingers or toes, I could somehow completely miss that they did, and then they’d just randomly cause intense sharp pinpricks of pain randomly for the rest of my life.

    Like full on panic attack from a dropped glass breaking near me.

    Like, I know how to deal with it, but still. Just put on your shoes, some gloves, carefully sweep up what you can, vaccuum with something that doesn’t blast air everywhere, then wipe a damp paper towel over the area to get any stragglers. If I’m extra paranoid I’ll let it dry then sweep and vacuum again.

    I think it comes from some weird and intense growing pains I had like that growing up, plus repeated times in school I ended up getting nearly invisible stinging papercuts on my fingers.


  • wizardbeard@lemmy.dbzer0.comtoComic Strips@lemmy.worldYellow Paint
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    6 days ago

    Thank you! This is something I saw coming as games got more visually detailed and environments got more visually dense. There was this generation of “detective mode”/“spirit vision”/“highlight the important shit” and I remember that in some games it was so constantly necessary to use that to figure out where you needed to go that you spent more time in desaturated rave-land than seeing that actual game.

    I feel like decent signposting, guiding the player towards interactables and points of interest, etc is slowly being lost in favor of “toggleable highlight vision” and yellow paint. It’s a fucking video game, use some rim-lighting or a sparkle effect. Point a toppled lamp at the ladder. Either go all in on realistic environments and work harder to direct your players in ways that don’t break immersion or accept some element of “game-ness” and just highlight the objects.

    The toggle-able highlight vision fucks with the gameplay flow, and the yellow paint on shit that doesn’t make sense unless an omniscient helper is leading us just breaks immersion and versimilitude for me more than any glowing collectable does.