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Cake day: March 9th, 2025

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  • MrFinnbean@lemmy.worldtoScience Memes@mander.xyzLmao
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    2 days ago

    Uh… being smaller or larger does not really change the laws of physics… if the gravity is too high, no fuel has enough energy density to escape the gravity of the celestial body.

    If you need 150kg of fuel to get 100kg worth of matter to escape velocity it does not matter how much fuel you have. It will not ever be enough to leave.



  • Haha you funny angry man.

    If you really try to look. I mean really really put all your mental capacity to work, you can see that there was three. Yes. Three other examples in the list.

    The most clever people among us also notices how they all were from different sides of the world and from different cultures.

    Oh my. Could it be?! Could it be that, you only see what you want to see and compartmentalize any opinion that differ from your view to nice and cozy, easy to digest boxes? Have you ever tought that you might do that on other parts of your life too?












  • MrFinnbean@lemmy.worldtoWikipedia@lemmy.worldYellow paint debate
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    9 days ago

    Firstly. Are you talking about the olden days or modern games like dark souls?

    Secondly. All the hidden doors in dark souls have glowing red texts in front of them.

    Thirdly. Dark souls do the same “way foward is always clear” desing all the other games do. Its only the secred areas that are hidden in offline play.

    Fourthly. Most of the shortcuts are done in a way where you find the wrong side of the door first, giving the player indication you will be able at some point to open said door/elevator/ladder giving you a visual hint that there is something hidden.

    Go play Kings Field and you will experience what games feel like when devs dont want you to know how to progress.



  • MrFinnbean@lemmy.worldtoWikipedia@lemmy.worldYellow paint debate
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    9 days ago

    Very good points and i mostly agree with you.

    The yellow paint is very much a balancing act and especially in games like Resident Evil and many other horror games where recource managment is big part of the game making loot to stand out is very important.

    If the breakables are easy to miss players will become frustrated when they dont have enough bullets or healing items to progres in game. If devs add loot so much that even blind players find enough loot, then sharp eyed loot goblins will have too many recources to have a challenge. Some games play around this by pseudo randomising the loot and making sure that if some recource is low players will allways find enough >!(The Last of Us does that and if you notice it will ruin your immersion even more. There is no reason to save any recources, because you will allways get enough for the next encounter)!<

    Same with games with climbing mechanics. If the game is build around it and is fast paced you will hate the game when you die because you jumped against wall you cant climb.

    Im fairly certain that most people who get annoyed about the visual cues would be even more annoyed without them.