"As soon as it fired up, he'd get up and go to lunch": How Age of Empires' developers tested mission difficulty

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This kind of thing sounds a bit obvious, but it’s actually a really good test for all kinds of games. Basically, how effective is it for the player to do no action? It’s more effective than it should be sometimes if it’s not accounted for.


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Yeah, if you had that kind of money, you wouldn’t be here. I’m sorry you’re stupid.

To be fair, there’s probably a fair number of people here with portfolios in the vicinity of half a million, which really isn’t as much money as it used to be.

This guy still a spam bot tho




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