Enfors, enfors@ttrpg.network
Instance: ttrpg.network
Joined: 10 months ago
Posts: 6
Comments: 9
Posts and Comments by Enfors, enfors@ttrpg.network
Comments by Enfors, enfors@ttrpg.network
Oh, really? You’ve practiced Shorinji Kempo too? Nice! Can I ask which branch you practiced in? I practice in Karlstad Shibu in Sweden, under Anders Pettersson-sensei.
Well, I at least appreciate them not trying to spin this by calling it a price “adjustment” or something. They straight up say - in the title, even - that this is a price increase. No BS, no spin, they’re openly admitting it and explaining their reasons. Very few companies do this.
Well, I’m ashamed to say - not very much. Or at least not nearly as much as I would want, as the GM. And it’s nobody’s fault but my own.
The campaign is supposed to be a sandbox, but due to time constraints and procrastination, I rarely end up spending enough time to prep more than one path forward. There are occasional forks in the path at the end of sessions where I ask them what they would like to do in the next session, and then that becomes the one prepped path for the next session. I’m working on this. My goal is to start prepping earlier so that I have more time to prep different options. Also, prep is more fun when I start 10 days before the next session, rather that 3 hours before it.
Really? Hmm. Thanks.
No. I could possibly add them in a future version, but with this method it’s sort of hard to make it rare for them to end up next to swamps. But maybe I can come up with something….
Ah! I’m glad you liked it, thanks! :-) I’m currently working on a sort of different version for it, more specifically for solo play. It’s based around the idea that you don’t pre-generate NPC personalities, but instead they are generated bit by bit as you interact (read: get to know) the NPC. It also has optional support for NPCs falling in love with PCs if they end up being compatible, and some simple rules four courting / dating.
Oh, my bad. I added the link to the post, but when I also added an image the link was replaced by a link to the image it seems. Anyway, here’s the link: https://www.ttrpg-hangout.com/2d6_hexmap_generation_system.html
Depending on your needs and how technical you are, Emacs and org-roam might work for you. It’s what I use. But my notes are strictly text, so I’m not sure how good image support is if that’s something you need.
Is it legal in the US to shoot people who are trying to kidnap you?
I mean, anyone can go around claiming to be law enforcement or ICE or whatever, but with no badge or ID, how are people supposed to know that this isn't a gang trying to trafic them?

Oh, really? You’ve practiced Shorinji Kempo too? Nice! Can I ask which branch you practiced in? I practice in Karlstad Shibu in Sweden, under Anders Pettersson-sensei.
Well, I at least appreciate them not trying to spin this by calling it a price “adjustment” or something. They straight up say - in the title, even - that this is a price increase. No BS, no spin, they’re openly admitting it and explaining their reasons. Very few companies do this.
Am I crazy for wanting to create a version of myself in GURPS? And maybe solo playing some scenarios, or even a campaign?
Let’s start with some background - I have a few GURPS books, but I’ve never actually played any GURPS. And a while back, I bought the Martial Arts book. To my great surprise, that book even had rules for the (in the Western world) obscure martial art called Shorinji Kempo, which I practice myself in real life. And what’s even more surprising was the fact that book’s description of it was 99% accurate.
Am I crazy for wanting to create a version of myself in GURPS? And maybe solo playing some scenarios, or even a campaign?
Let’s start with some background - I have a few GURPS books, but I’ve never actually played any GURPS. And a while back, I bought the Martial Arts book. To my great surprise, that book even had rules for the (in the Western world) obscure martial art called Shorinji Kempo, which I practice myself in real life. And what’s even more surprising was the fact that book’s description of it was 99% accurate.
What kind of functionality would you like to see in a Solo RPG "plugin" for Emacs (an advanced text editor which some use to play Solo RPGs)?
Hello everyone. I’m posting this to ask what people would think would be useful in software designed for supporting Solo RPG play in the (incredibly advanced) Emacs text editor.
Well, I’m ashamed to say - not very much. Or at least not nearly as much as I would want, as the GM. And it’s nobody’s fault but my own.
The campaign is supposed to be a sandbox, but due to time constraints and procrastination, I rarely end up spending enough time to prep more than one path forward. There are occasional forks in the path at the end of sessions where I ask them what they would like to do in the next session, and then that becomes the one prepped path for the next session. I’m working on this. My goal is to start prepping earlier so that I have more time to prep different options. Also, prep is more fun when I start 10 days before the next session, rather that 3 hours before it.
Evolving NPC Personality and Love system for solo RPG play (ttrpg-hangout.com)
I’ve created a system which allows you to generate NPC personalities during play - that is, while your PC gets to know an NPC, that NPC’s personality is randomly generated, piece by piece. This way, you don’t know in advance what such a NPC will be like.
Really? Hmm. Thanks.
No. I could possibly add them in a future version, but with this method it’s sort of hard to make it rare for them to end up next to swamps. But maybe I can come up with something….
Ah! I’m glad you liked it, thanks! :-) I’m currently working on a sort of different version for it, more specifically for solo play. It’s based around the idea that you don’t pre-generate NPC personalities, but instead they are generated bit by bit as you interact (read: get to know) the NPC. It also has optional support for NPCs falling in love with PCs if they end up being compatible, and some simple rules four courting / dating.
Oh, my bad. I added the link to the post, but when I also added an image the link was replaced by a link to the image it seems. Anyway, here’s the link: https://www.ttrpg-hangout.com/2d6_hexmap_generation_system.html
Random hex map generator suitable for solo play (ttrpg-hangout.com)
I’ve written simple rules for generating a hex map, either in advance or on the fly (which works particularly well for solo play). The generator uses a simple system for taking adjacent hexes into account to avoid being totally random. Feel free to let me know if you have any feedback.
Depending on your needs and how technical you are, Emacs and org-roam might work for you. It’s what I use. But my notes are strictly text, so I’m not sure how good image support is if that’s something you need.
Is it legal in the US to shoot people who are trying to kidnap you?
I mean, anyone can go around claiming to be law enforcement or ICE or whatever, but with no badge or ID, how are people supposed to know that this isn't a gang trying to trafic them?
Why play roleplaying games alone?
It’s the obvious question, isn’t it? Everybody knows that roleplaying games are a group exercise. The fun comes from the interaction with other participants as well as untangling the plots of the Game Master. That’s not something you can do alone - you can’t have interpersonal interactions alone, and you can’t have both players and a Game Master if it’s just you. So why on earth would you even try to engage in an inherently group-oriented activity on your own?