youreusingitwrong, youreusingitwrong@programming.dev
Instance: programming.dev
Joined: 2 years ago
Posts: 7
Comments: 9
Posts and Comments by youreusingitwrong, youreusingitwrong@programming.dev
Comments by youreusingitwrong, youreusingitwrong@programming.dev
I have thought about it, but working full time makes it quite hard. Perhaps I'll try during vacation.
Just a 1080, though it handles just fine with 7b models, could also work with a 14b probably.
Zero, as said I'd prefer to self host.
Speaking of RPGs, Kingdom Come is perfect example of this. I found the first game to be a lot more enjoyable in hardcore, since there were no markers in the hud, only on the map. This was made even better by the removal of the compass and the player marker on the map, making the player actually need to stay oriented in the world. Also making free food more scarce, making buying food actually happen naturally, made it one of the most immersive games I've ever played. Can't wait for hardcore in the sequel

Thoughts on the indie web and discovery (hakkerman.bearblog.dev)
I have thought about it, but working full time makes it quite hard. Perhaps I'll try during vacation.
Anyone want to make a game together?
Hello
rhit
Man I love hosting towards the open internet
This is just the 1000 last lines of my nginx log
Just a 1080, though it handles just fine with 7b models, could also work with a 14b probably.
Zero, as said I'd prefer to self host.
Easy to setup locally hosted LLM with access to file system
Hello, I am currently using codename goose as an AI client to proofread and help me with coding. I have it setup towards Googles Gemini, however I find myself quickly running out of tokens with large files. I was wondering if there are any easy way to self host an AI with similar capabilites but still have access to read and write files. I've tried both ollama and Jan, but neither have access to my files. Any recommendations?
Speaking of RPGs, Kingdom Come is perfect example of this. I found the first game to be a lot more enjoyable in hardcore, since there were no markers in the hud, only on the map. This was made even better by the removal of the compass and the player marker on the map, making the player actually need to stay oriented in the world. Also making free food more scarce, making buying food actually happen naturally, made it one of the most immersive games I've ever played. Can't wait for hardcore in the sequel
Games are to accessible and transparent
Ok so first off I don't mean that games are too accessible to people with disabilities or anything like that. This is more of a critique of how strategy games shows you the ramification of your actions, even before you do the action.
What project are you working on?
Low poly models without the low poly style