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waiting-for-godotSomething to improve or fix in GodotSomething to improve or fix in Godot
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When using "editor settings" "interface" "theme" "follow system theme" when the OS (Win 11) has a light theme, the tabs become as bright as the editor itself. There is no contrast to separate them.

Funny enough, using an explicit bright theme like "solarized (light)" does give good contrast:

(this might be a Godot issue?)
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waiting-for-godotSomething to improve or fix in GodotSomething to improve or fix in Godot