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Releases: PixelGuys/Cubyz

Cubyz 0.0.0

05 Oct 19:32
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Changelog

Common Features

  • many block states (logs, branches, fences, chiseled stairs, torches, carpets, ores, piles)
  • multiplayer
    • hole punching or port forwarding
  • player model (snale)

Survival Features

  • block placing and breaking (with item drops)
  • health and fall damage
  • procedural tool crafting (with material modifiers)
  • movement, collision, fall damage, friction, buoyancy, swimming, bouncing
  • chests
  • signs
  • ore progression with 8 unique ores

Creative Features

  • creative inventory (with search bar)
  • fly/ghost/hyperspeed
  • world edit (copy, paste, replace, save/load and more)

Terrain Features

  • unique music per biome
  • cave biomes
  • 2 cave types
  • subbiomes
  • transition biomes
  • many biomes
  • weird (rare) biomes
  • striped terrain
  • random structures
    • trees
    • stalagmites
    • flower patches
    • ground
    • custom randomized structures (using structure building blocks)

Graphics Features

  • bloom
  • text coloring
  • mipmapping/anisotropic filtering
  • movable UI windows
  • fake reflection, transparency, absorptive transparency, fog
  • emissive block textures
  • animated block textures
  • floodfill lighting
  • amazing textures
  • stars

Engine Features

  • no height limit (3D chunks)
  • insane render distance with LODs
  • addons:
    • blocks
    • items
    • biomes
    • structures
    • textures (with hot reloading)
    • models
    • music
  • per-world addons
  • debug menus F3-F7
  • Commands
    • see /help
  • backwards compatibility for worlds
  • Controller support