Releases: PixelGuys/Cubyz
Releases · PixelGuys/Cubyz
Cubyz 0.0.0

Changelog
Common Features
- many block states (logs, branches, fences, chiseled stairs, torches, carpets, ores, piles)
- multiplayer
- hole punching or port forwarding
- player model (snale)
Survival Features
- block placing and breaking (with item drops)
- health and fall damage
- procedural tool crafting (with material modifiers)
- movement, collision, fall damage, friction, buoyancy, swimming, bouncing
- chests
- signs
- ore progression with 8 unique ores
Creative Features
- creative inventory (with search bar)
- fly/ghost/hyperspeed
- world edit (copy, paste, replace, save/load and more)
Terrain Features
- unique music per biome
- cave biomes
- 2 cave types
- subbiomes
- transition biomes
- many biomes
- weird (rare) biomes
- striped terrain
- random structures
- trees
- stalagmites
- flower patches
- ground
- custom randomized structures (using structure building blocks)
Graphics Features
- bloom
- text coloring
- mipmapping/anisotropic filtering
- movable UI windows
- fake reflection, transparency, absorptive transparency, fog
- emissive block textures
- animated block textures
- floodfill lighting
- amazing textures
- stars
Engine Features
- no height limit (3D chunks)
- insane render distance with LODs
- addons:
- blocks
- items
- biomes
- structures
- textures (with hot reloading)
- models
- music
- per-world addons
- debug menus F3-F7
- Commands
- see /help
- backwards compatibility for worlds
- Controller support