Skip to content

Changed mute_manager to not hook SetClientListening until player is muted. #440

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Dec 3, 2021
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
32 changes: 22 additions & 10 deletions addons/source-python/packages/source-python/players/voice.py
100644 → 100755
Original file line number Diff line number Diff line change
Expand Up @@ -6,18 +6,17 @@
# =============================================================================
# >> IMPORTS
# =============================================================================
# Python
import collections
# Python Imports
from collections import defaultdict

# Source.Python
# Source.Python Imports
# Engines
from engines.server import global_vars
# Listeners
from listeners import OnClientDisconnect
from listeners import on_client_disconnect_listener_manager
# Memory
import memory

from memory.hooks import PreHook
from memory import get_virtual_function
from memory.hooks import HookType


# =============================================================================
Expand All @@ -40,8 +39,21 @@
# =============================================================================
# >> CLASSES
# =============================================================================
class _MuteManager(collections.defaultdict):
class _MuteManager(defaultdict):
"""A singleton that manages muting players."""
_set_client_listening = None

@classmethod
def _hook_set_client_listening(cls):
if cls._set_client_listening is not None:
return

function = get_virtual_function(voice_server, 'SetClientListening')
function.add_hook(HookType.PRE, _pre_set_client_listening)

cls._set_client_listening = function

on_client_disconnect_listener_manager.register_listener(_on_client_disconnect)

@staticmethod
def _get_receivers(receivers):
Expand Down Expand Up @@ -75,6 +87,8 @@ def mute_player(self, sender, receivers=None):
that contains the player indexes that shouldn't hear the sender
anymore.
"""
self._hook_set_client_listening()

for receiver in self._get_receivers(receivers):
self[receiver].add(sender)

Expand Down Expand Up @@ -111,7 +125,6 @@ def is_muted(self, sender, receivers=None):
# =============================================================================
# >> CALLBACKS
# =============================================================================
@PreHook(memory.get_virtual_function(voice_server, 'SetClientListening'))
def _pre_set_client_listening(args):
"""Called before IVoiceServer::SetClientListening is called."""
receiver = args[1]
Expand All @@ -122,7 +135,6 @@ def _pre_set_client_listening(args):
args[3] = False


@OnClientDisconnect
def _on_client_disconnect(index):
"""Called when a player left the server."""
# Unmute the player, so the next player who gets this index won't be muted
Expand Down