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Releases: defold/extension-firebase

Update SDK

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@AGulev AGulev released this 18 Jul 06:46
e526194

  • Use the latest SDK version
  • Now extension requires Minimum Android API 23

Minor docs fixes

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@AGulev AGulev released this 01 Jun 07:33

  • Minor documentation fixes

macOS support added

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@AGulev AGulev released this 29 May 08:12
f06935a

  • macOS support added

Update iOS SDK to 11.15.0 version

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@AGulev AGulev released this 31 Jul 05:46
3afba87

  • Firebase iOS SDK updated to version 11.15.0
  • Minimum iOS version increased to iOS 13.0

Show events in Firebase Debug View for Debug Build on iOS

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@AGulev AGulev released this 27 Mar 20:38
  • Show events in Firebase Debug View for Debug Build on iOS

Update iOS SDK to 10.22.0 version

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@AGulev AGulev released this 10 Mar 15:26
  • Firebase iOS SDK updated to version 10.22.0

Remove FIR cpp SDK

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@AGulev AGulev released this 18 Jan 08:57
  • Firebase CPP SDK was removed from the extension, and now the extension uses iOS and Android SDKs directly.
  • BREAKING CHANGES in API:
    • Now firebase uses one callback for all the async event that can be added with firebase.set_callback()
    • firebase.init() replaced with firebase.initialize() and now it's async (the result of operation will be provided in callback, see firebase.MSG_INITIALIZED)
    • see an example in the Firebase manual https://defold.com/extension-firebase/

Special thanks to @Sippul79 for doing most of the work.

Upgraded build.gradle for compatibility with Gradle 7.x

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@AGulev AGulev released this 19 Jul 11:25
884f22a

FIX: The build.gradle is now compatible with Gradle 7.x and above
CHANGE: The extension uses cocoapods for ios

Fixed issue with new init options

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@britzl britzl released this 01 Feb 11:43
1d9ca2a

FIX: This release fixes a bug with init option tables which was introduced in 1.4.0.

Added options table to init()

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@britzl britzl released this 31 Jan 13:47
e8425c5

NEW: It is now possible to override Firebase options by calling firebase.init() and passing a table with options. Disable default Firebase app creation by setting firebase.no_auto_init in game.project. When overriding options be aware of implications for analytics as described in Google's Firebase documentation. Thanks @dri-richard for the contribution!