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[metal] Use objc2-metal #5641

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3 changes: 3 additions & 0 deletions .deny.toml
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,9 @@ skip-tree = [
{ name = "bit-set", version = "0.5.3" },
{ name = "bit-vec", version = "0.6.3" },
{ name = "capacity_builder", version = "0.1.3" },

# Winit 0.30 uses an older objc2
{ name = "objc2-foundation", version = "0.2" },
]
skip = [
# criterion uses an old version
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3 changes: 3 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -397,6 +397,9 @@ By @cwfitzgerald in [#6811](https://github.com/gfx-rs/wgpu/pull/6811), [#6815](h
- Move incrementation of `Device::last_acceleration_structure_build_command_index` into queue submit. By @Vecvec in [#7462](https://github.com/gfx-rs/wgpu/pull/7462).
- Implement indirect draw validation. By @teoxoy in [#7140](https://github.com/gfx-rs/wgpu/pull/7140)

#### Metal
- Use autogenerated `objc2` bindings internally, which should resolve a lot of leaks and unsoundness. By @madsmtm in [#5641](https://github.com/gfx-rs/wgpu/pull/5641).

#### Vulkan

- Stop naga causing undefined behavior when a ray query misses. By @Vecvec in [#6752](https://github.com/gfx-rs/wgpu/pull/6752).
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