Hotpatch your Bevy systems, allowing you to change their code while the app is running and directly seeing the results! This is a intermediate solution you can use until Bevy has implement this feature upstream.
Powered by Dioxus' subsecond
Please report all hotpatch-related problems to them :)
⚠️ Should work on Windows somehow, but I haven't yet figured out how! Let me know if you made it!
Screencast.From.2025-05-20.02-21-24.mp4
First, we'll install cargo-binstall. It's not strictly required, but it will make the setup much quicker. Click your OS below on instructions for how to do this
Windows
Set-ExecutionPolicy Unrestricted -Scope Process; iex (iwr "https://raw.githubusercontent.com/cargo-bins/cargo-binstall/main/install-from-binstall-release.ps1").Content
macOS
brew install cargo-binstall
or, if you don't use brew
, same as on Linux.
Linux
curl -L --proto '=https' --tlsv1.2 -sSf https://raw.githubusercontent.com/cargo-bins/cargo-binstall/main/install-from-binstall-release.sh | bash
Build from source
cargo install cargo-binstall
Now, we need to install the Dioxus CLI of the newest alpha build:
cargo binstall [email protected]
Then make sure you're not using LD as your linker. Click your OS below on instructions for how to do this
In case you already configured a linker, setting
rustflags = ["-C", "link-arg=-fuse-ld=/path/to/your/linker"]
is surprisingly not enough!
Windows
Sorry friend, I didn't test this. All I know is that you can install rust-lld.exe
by running
cargo binstall cargo-binutils
rustup component add llvm-tools-preview
macOS
You're in luck! The default linker on macOS is already something other than LD. You don't have to change a thing :)
Linux
Download clang
and mold
for your distribution, e.g.
sudo apt-get install clang mold
Then, replace your system ld
with a symlink to mold
. The most brutal way to do this is:
cd /usr/bin
sudo mv ld ld-real
sudo ln -s mold ld
On NixOS you can do this in a shell by replacing:
pkgs.mkShell {
# ..
}
with:
pkgs.mkShell.override {
stdenv = pkgs.stdenvAdapters.useMoldLinker pkgs.clangStdenv;
} {
# ..
}
Add the crate to your dependencies:
cargo add bevy_simple_subsecond_system
Then add the plugin to your app:
use bevy::prelude::*;
use bevy_simple_subsecond_system::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(SimpleSubsecondPlugin::default())
// rest of the setup
.run();
}
Now you can annotate your systems with #[hot]
to enable hotpatching for them:
use bevy_simple_subsecond_system::prelude::*;
#[hot]
fn greet() {
info!("Hello from a hotpatched system! Try changing this string while the app is running!")
}
Note that greet
is a regular Bevy system, so use whatever parameters you'd like.
After adding the system to your app, run it with
dx serve --hot-patch
Now try changing the string and saving the file while the app is running. If all goes well, it should print your new string!
Full code
use bevy::prelude::*;
use bevy_simple_subsecond_system::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(SimpleSubsecondPlugin::default())
.add_systems(Update, greet)
.run();
}
#[hot]
fn greet() {
info!("Hello from a hotpatched system! Try changing this string while the app is running!")
}
Run the examples with
dx serve --hot-patch --example name_of_the_example
e.g.
dx serve --hot-patch --example ui
- Cannot combine mold as your Rust linker with a global target dir
- Using this breaks dynamic linking
- Systems cannot change their parameters at runtime
- Components queried in hotreloaded systems cannot change their definition at runtime
- Attaching a debugger is problaby not going to work. Let me know if you try!
- I did not test all possible ways in which systems can be used. Does piping work? Does
bevy_mod_debugdump
still work? Probably. Let me know!
bevy | bevy_simple_subsecond_system |
---|---|
0.16 | 0.1 |