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@j6lim j6lim commented Aug 31, 2019

This change enables morph target name loading from Blender exported glTF models.

Here is the official morph target storage format Blender supports: KhronosGroup/glTF-Blender-IO#491

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@magicien magicien left a comment

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Great! Thanks!

@magicien magicien merged commit 2761744 into magicien:master Jul 18, 2021
magicien added a commit that referenced this pull request Jul 19, 2021
* enabling mip filters for models with textures

* assign geometry name if accessor has name

* remove print

* support JOINTS_1 and WEIGHTS_1

* fetch the right accessor

* Update Swift Version to 4.2; Auto provisioning

* Upgrade project to recommended settings

* fix warnings

* Fix typos in the alpha cut off shader

* Create FUNDING.yml

* Target names read from mesh.extras.targetNames (#38)

* extra target names

* var -> let

* morph target names read from extras.targetName

* Change the macOS Deployment Target version from 10.12 to 10.13

* v0.2.0

- Fix CocoaPods warnings

* Update README.md

* Add Swift Package Manager support (#48)

* Update README.md

* version 0.3.0

Co-authored-by: Johan Ospina <[email protected]>
Co-authored-by: Artem Titoulenko <[email protected]>
Co-authored-by: David Stolarsky <[email protected]>
Co-authored-by: Jared Halpern <[email protected]>
Co-authored-by: Arafo <[email protected]>
Co-authored-by: Junggun Lim <[email protected]>
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2 participants