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PR for vrm branch

  • Features
    • Add blendShapes support
    • Add humanoid bone support
  • Bugfixes
    • Fix GLTFSceneSource initializer error handling
    • Add TEXCOORD_2 and TEXCOORD_3 to GLTFTypes
      • Not yet implemented but it avoids crashes when a material has more than 2 texcoords
    • Fix the shader file references
    • Change VRM meta data to optional
  • Improvements

@magicien magicien merged commit d702c3f into vrm Dec 13, 2021
@magicien magicien deleted the vrm-blend-shape branch December 13, 2021 08:21
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3 participants