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Description
Description
I have a MeshBasicNodeMaterial, with a texture map, if i switch to material.map = videoTexture
it might crash sometimes , if i add material.needsUpdate = true
it works.
I will put an example if necessary later .
Uncaught (in promise) TypeError: Failed to execute 'createBindGroup' on 'GPUDevice': Failed to read the 'entries' property from 'GPUBindGroupDescriptor': Failed to read the 'resource' property from 'GPUBindGroupEntry': Required member is undefined.
at WebGPUBindingUtils.createBindGroup (chunk-QEI3GEHZ.js?v=4fd91a2a:38098:19)
at WebGPUBindingUtils.createBindings (chunk-QEI3GEHZ.js?v=4fd91a2a:37983:27)
at WebGPUBackend.updateBindings (chunk-QEI3GEHZ.js?v=4fd91a2a:40076:23)
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Version
r181 dev
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