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Draw call count in DevTools goes up endlessly on WebGPU #32031

@prnthh

Description

@prnthh

Description

I noticed this while trying to optimise my own scene, then noticed the behavior is reproducible on all the examples on the threejs site as well. I'm not sure if this is an issue with the renderer or the debug tools.

Note for WebGL projects the draw call count stays constant.

Reproduction steps

  1. Install ThreeJS dev tools (https://chromewebstore.google.com/detail/threejs-devtools/jechbjkglifdaldbdbigibihfaclnkbo)
  2. Navigate to a WebGPU example on the threejs site.
  3. Open devtools and notice as draw calls go up over time.

Code

// code goes here

Live example

https://threejs.org/examples/?q=webgpu#webgpu_animation_retargeting

Screenshots

Screen.Recording.2025-10-09.at.8.30.59.PM.mov

Version

r180

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