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Description
Description
I noticed this while trying to optimise my own scene, then noticed the behavior is reproducible on all the examples on the threejs site as well. I'm not sure if this is an issue with the renderer or the debug tools.
Note for WebGL projects the draw call count stays constant.
Reproduction steps
- Install ThreeJS dev tools (https://chromewebstore.google.com/detail/threejs-devtools/jechbjkglifdaldbdbigibihfaclnkbo)
- Navigate to a WebGPU example on the threejs site.
- Open devtools and notice as draw calls go up over time.
Code
// code goes here
Live example
https://threejs.org/examples/?q=webgpu#webgpu_animation_retargeting
Screenshots
Screen.Recording.2025-10-09.at.8.30.59.PM.mov
Version
r180
Device
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Browser
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OS
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