Use AudioLink band overrides even when the world provides AudioLink data #79
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This makes the band override feature useful in worlds that are using AudioLink.
This new behavior is more in line with the name "override" and what the docs suggest should happen when AudioLink data already exists.
I can clarify the documentation later if you agree with this new behavior.
Technically you could consider this a breaking change, as this changes the behavior of the shader in worlds where AudioLink is in use.