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@slix slix commented Sep 2, 2025

This makes the band override feature useful in worlds that are using AudioLink.

This new behavior is more in line with the name "override" and what the docs suggest should happen when AudioLink data already exists.

I can clarify the documentation later if you agree with this new behavior.

Technically you could consider this a breaking change, as this changes the behavior of the shader in worlds where AudioLink is in use.

This makes the band override feature useful in worlds that are
using AudioLink.

This new behavior is more in line with the name "override" and what
the docs suggest should happen when AudioLink data already exists.
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slix commented Sep 2, 2025

The original intent here is unclear to me. Was the original behavior of not overriding in AudioLink worlds intentional?

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slix commented Sep 2, 2025

poiyomi/PoiyomiDocs#59 for the docs changes.

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