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Rust implementation of Virtual Motion Capture protocol

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pykeio/vmc

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vmc

An asynchronous implementation of the Virtual Motion Capture Protocol in Rust.

Examples

See examples/ for more detailed examples.

Performer

use vmc::{ApplyBlendShapes, BlendShape, ModelState, StandardVRMBlendShape, State, Time};

#[tokio::main]
async fn main() -> vmc::Result<()> {
	let socket = vmc::performer!("127.0.0.1:39539").await?;
	loop {
		socket.send(BlendShape::new(StandardVRMBlendShape::Joy, 1.0)).await?;
		socket.send(ApplyBlendShapes).await?;
		socket.send(State::new(ModelState::Loaded)).await?;
		socket.send(Time::elapsed()).await?;
	}
}

Marionette

use tokio_stream::StreamExt;
use vmc::Message;

#[tokio::main]
async fn main() -> vmc::Result<()> {
	let mut socket = vmc::marionette!("127.0.0.1:39539").await?;
	while let Some(packet) = socket.next().await {
		let (packet, _) = packet?;
		for message in vmc::parse(packet)? {
			match message {
				Message::BoneTransform(transform) => {
					println!("\tTransform bone: {} (pos {:?}; rot {:?})", transform.bone, transform.position, transform.rotation)
				}
				_ => {}
			}
		}
	}

	Ok(())
}

License

❤️ This crate is based on async-osc by Franz Heinzmann. Licensed under MIT License or Apache-2.0.

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Rust implementation of Virtual Motion Capture protocol

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License

Apache-2.0, MIT licenses found

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Apache-2.0
LICENSE-APACHE
MIT
LICENSE-MIT

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