@@ -438,6 +438,7 @@ and Q3-style character controller logic.
438438
439439[ on-fps-game-1 ] : http://atilkockar.com/on-fps-game-progress-1
440440[ on-fps-game-video ] : https://youtube.com/watch?v=TvgWOEnlXw4
441+
441442## Learning Material Updates
442443
443444### Rust Sokoban Tutorial
@@ -839,6 +840,24 @@ follow project on GitHub and see [Oxygengine Project board](oxygengine-project).
839840[ rlua_discussion ] : https://github.com/amethyst/rlua/issues/174
840841[ SPECS ] : https://github.com/amethyst/specs
841842
843+ ### Robo Instructus: [ Font Rendering Saga] [ otf-font-rendering ]
844+
845+ ![ ttf example] ( ttf.gif )
846+
847+ This month, the developer behind Robo Instructus spent lots of time working on
848+ font rendering. They were looking to expand translations to languages that had
849+ different characters, such as Cyrillic or Chinese. This would require support
850+ for cubic bezier curves, not just quadratic curves. You can [ read their
851+ blog] [ otf-font-rendering ] for an in-depth explanation. This lead to the release
852+ of [ ab_glyph 0.1] [ otf-saga-ab-glyph ] that supports otf fonts, which then lead to
853+ [ glyph_brush 0.7] [ otf-saga-glyph-brush ] based on this, and finally [ otf fonts in
854+ Robo Instructus] [ otf-font-robo ] .
855+
856+ [ otf-font-rendering ] : https://blog.roboinstruct.us/2020/05/24/the-otf-journey.html
857+ [ otf-saga-ab-glyph ] : https://twitter.com/bigabgames/status/1258866371024293890
858+ [ otf-saga-glyph-brush ] : https://twitter.com/bigabgames/status/1264235900462075906
859+ [ otf-font-robo ] : https://twitter.com/bigabgames/status/1264557215693918209
860+
842861## Popular Workgroup Issues in Github
843862
844863<!-- Up to 10 links to interesting issues -->
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