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Special Values
The Zouna engine has defined a constant UNDEFINED_FVALUE to represent an undefined float with a value of -1612.0 or 0xC4C98000. I do not know why they chose to define their own value for this instead of using one of the IEEE 754 NaN representations.
Wikipedia has a handy list of data type limits.
Often values of 0x00 and 0xFF, the minimum and maximum values for an unsigned 8-bit integer, are found in padding in files.
Wikipedia has a handy list of debug values.
Notably, 0xCCCCCCCC, 0xCDCDCDCD, 0xFDFDFDFD, and 0xFEEEFEEE are used by MSVC to mark uninitialized/free'd memory. These sequences are often found in blocks of padding in files.
For FMTK Users and Mod Developers
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Asobo BigFile Format Specification
Asobo Classes
Animation_Z
Binary_Z
Bitmap_Z
Camera_Z
CollisionVol_Z
Fonts_Z
GameObj_Z
GenWorld_Z
GwRoad_Z
Keyframer*_Z
Light_Z
LightData_Z
Lod_Z
LodData_Z
Material_Z
MaterialAnim_Z
MaterialObj_Z
Mesh_Z
MeshData_Z
Node_Z
Omni_Z
Particles_Z
ParticlesData_Z
RotShape_Z
RotShapeData_Z
Rtc_Z
Skel_Z
Skin_Z
Sound_Z
Spline_Z
SplineGraph_Z
Surface_Z
SurfaceDatas_Z
UserDefine_Z
Warp_Z
World_Z
WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
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TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous