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Joined 3 years ago
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Cake day: July 29th, 2023

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  • I’m putting on my tin foil hat here to say that this could be another propaganda technique.

    You front load the data you want the smooth brains to absorb and then on the back end you explain why this article has a reason to be shared around to everybody who is sane. Smooth brains and the people they want to control will only read the title and the base knowledge that the article is getting across appealing to their base emotions and fears furthering the point that the publisher is trying to propagandize.

    “Smarter” people will read the whole thing and read the back part of the article, which says that this is actually an “anti-age verification article” So you share it to social media to try to prove your own point. But all the smooth brains only see the front loaded point.

    So in a way, creating an article like this is more likely to be shared by more people and then the hidden point of age verification is front loaded and the criticisms against it are hidden behind too many paragraphs for most.

    Arstechica is a captured media site owned by Condé Naste who not only published “The Art of The Deal” they also are anti-union, pro Iseal, and they are partially responsible for this current radicalization of america through their many publications.

    They recently fired several people from Teen Vogue for their political opinions and Union organization.

    This is an entity which likes to appear impartial but definitely is pushing an agenda.

    Anyway i have to take my tinfoil hat off to play beat saber now. This is all speculation




  • I want more realistic enemy behaviors in general. Most animal enemies in games react exactly the same. Roar, run at you, bite.

    It’d be great if in for example Skyrim, instead of the wolves just beelining straight for you. They were howling and running alongside you in the woods. Stalking you and waiting for the chance for the whole group to strike at once. If you try to go for the wolves, the ones you run after would distract you while the others try to get you in the back. It could be exhilarating but no, we’ve just decided to make games fucking boring I guess


  • It used to be a lot more viable to publish a multiplayer title and have a good player base. Nowadays, player bases have been captured by large live service models. Games like tremulous where you essentially play as an alien ant and gain points by building buildings and killing human soldiers to evolve into a bigger aliens. There was also the human Marine team who basically played like starcraft Marines.

    It was essentially first person team-based starcraft. And it was amazing. And nobody’s playing this shit anymore. It’s kind of a shame.











  • There, your logic breaks down when you say kids can then redeem the items for money within the same platform. First off, the very nature of making purchases on steam requires you to be 18 or have parental consent. Also people cannot exchange the goods on steam for USD only steam points. Steam points are not dollars and cannot be transferred back into USD or any other currency. You have to go through a third-party website to do that and valve has cracked down on those websites in the past. This is up to further legislation further up the pipe to curb this problem.

    Also, I want it to be clear to everybody reading this. That steam does require developers to list steam keys STEAM KEYS at the same price they sell them on steam. Developers can mint steam keys for free.

    You see this policy is in place because if someone were to start selling steam keys on a platform that wasn’t steam suddenly, steam will not see any profits off those disproportionate sales because they weren’t made on the platform. And once word gets out that it’s cheaper somewhere else nobody will buy it on steam. And then steam is then responsible for all bandwidth now and forever into perpetuity for all of those users downloads and updates.

    Many developers have actually tried this look up facepunch. They tried to sell steam keys outside of steam to get all the profit. They decided that it was ultimately worth the cost to just go through steam because hosting their own sales and refunds and support network for their game was too much. Even with the piggybacking off of steam’s bandwidth. By the way, facepunch is worth millions. Steam just provides a good fucking deal.

    If you wanted to have your own storefront that sold your game exclusively without steam keys. You could list it to whatever price you fucking wanted. Even if you were selling it on steam for more. But if you want the bandwidth and support network that comes with the steam deal, then you have to follow their terms of service. Go figure.

    Anyway, I’m done listing the obvious.