

Name it in the god damn headline.


Name it in the god damn headline.

You spent ten years making a movie and the best title and tagline you managed are “Reality Games - this game is real?”

The linked article “vulnerability research is cooked” is even more interesting and alarming. Especially in light of California already fucking up tech laws by expecting your OS to have an age check. And yet:
Lots of technique isn’t documented at all, and it remains to be seen if LLM agents will be able to recapitulate any of it. That leaves room for human vulnerability research at the very highest end of the spectrum of sophistication.
Buddy, that’s how disruption always feels. It starts at the low end. Hey great, you think, we can focus on the important stuff. Then it’s doing the midrange, and wow, all that’s left is the truly rewarding high end! And that creeps on up until you’re tightly focused on approximately nothing.

Oh no, I’m painfully aware the consequences of our actions have barely begun to land. And obviously The Idiot isn’t about to stop making terrible decisions on purpose unless he suddenly keels over, god willing. But if nothing good is allowed to happen ever again there might as well be a silver lining.


Found some comments from last time this was teased:
The core of Metal Gear isn’t this specific goofy storyline… it’s the goofiness. It’s taking video-game parodies of action-movie villains seriously enough to question how reality works. MGS3 has a guy who controls bees and he barely makes the top five weirdest moments in the game. MGS2 has more layers of reality and hyperreality than House of Leaves. All of these games exist as complicated jokes by westaboo ultranerd Hideo Kojima, and every last one of them was intended to be The Last One. The whole story does not matter. Every piece was made-up to serve a purpose.
Magical realism is all that matters. Hollywood does that all the time. All MGS does is gather up the silly concessions like psychic powers and lightning bullets and cram them into one story, wherein the protagonist does not give a single fuck about whether they make sense. Glowing mushrooms recharge batteries? Sure, he needed that. This guy’s bullets ricochet like billiards balls? Well, better watch your cover. Fifty Metal Gears in a row? Aim for the knees.
Metal Gear Solid’s story is a spec-ops soldier sent by people he shouldn’t trust on a mission he’s not informed about with tools he can’t possibly have and enemies he doesn’t understand.
It’s a movie where someone can tell the protagonist, “You have to keep going, or there won’t be a movie,” and the protagonist can only ask what they’re talking about.
These characters were invented to fit a medium. Keeping them would miss the point of adaptation.
If Kojima had a movie deal in the late 90s, he’d still hire David Hayter (hot off Guyver: Dark Hero) to be his Kurt Russel, but he’d write completely different villains. MGS1 is a video game trying to be an action film and highlighting why that doesn’t work. Metal Gear: The Movie would be an action film trying to be a video game and highlighting why that doesn’t work.
We’d get the same straight-down overhead camera in places, providing dramatic irony (the audience seeing around corners) and showing how bizarre that angle really looks. We’d get fetch quests for weird-ass keycards, because the mission is a complicated double bluff ordered by the bad guys. But there is no “player.” There is no “controller.” The passive audience has no input. Highlighting that: Snake could walk straight past objectives and items we know about but he doesn’t. We can’t really empathize with this character because we do not share his experience. We’re helplessly watching it happen. Conversely - there are things you cannot convey through film. A “boss fight” with flying sawblades or poison darts could be trivial to predict, because the character feels the wind beforehand. To the audience they’re just narrowly dodging instant death with clairvoyant gymnastics.
People expecting a straight adaptation of the story are completely missing the point. Most of the Metal Gear games are official knockoffs of other Metal Gear games. They invent whatever they need, in order to highlight the absurdity of the medium, while still taking it seriously enough to maintain tension. Kinda the same niche where horror-comedy lurks.
What we deserve is a movie where the colonel can tell Snake what the passcode to a door is because we the audience saw the bad guy type it in. It’s a movie where the colonel can tell Snake that’s why he knows it now, and Snake the character is not permitted to comprehend that fourth-wall break.
The really fucky stuff would be wandering onto parts of the set that aren’t built yet. Like an unsettling version of a Mel Brooks gag. Snake drags a body into a narrow space off a wide-open courtyard, and when he leans on a brick wall, it wobbles. It’s just plywood. He can see a soundstage through a bullethole. So he grabs a grenade launcher, creeps back out into the open, and fires - barely denting the rock-solid ediface. Because in the wide shot… it’s a real location.
This has to be a movie where sometimes the dramatic depth-of-field is just stuff in the background being blurry. Almost cartoon levels of the bad guys driving a tank toward a hanger entrance, and Snake arriving later to see real tracks in the snow end and be replaced by dark paint on white cloth, leading to a sloppy facade with absolutely nothing behind it. And yet: that’s where they went. He might later hear the hanger door slam shut, and the tank is just there, like it fell out of the pitch-black sky. And then it starts chasing him.
Snake’s eventual grasp of the premise has to hinge on understanding the plot - but not necessarily the medium. His being there and stopping the evil plan is somehow part of the evil plan. So if some guard corners him, unarmed and dead-to-rights, and Snake slowly points his fingers at the guy and yells “Bang!” - it works. That’s what’s in the script: “Snake shoots bad guy.” It does not specify what with. And yet, it may still have a flash of light and a garish spray of blood on the wall. What’s the difference? The actor is fine. It’s only the character who dies.
One of the most unsettling tricks a film could pull is to let cuts run long. Snake leads Meryl down a hallway, and the actress rushes to her mark, and stops. Snake doesn’t. He looks back and wonders what the fuck she’s doing. Then the angle cuts and she’s already running. Like it never happened. Honestly that’s a decent way to end the film. They fly off together in the back of a rescue helicopter, and after the cliche zinger to close out the movie… nothing happens. Nobody has any more lines. The camera has nowhere to go. The music might swell and the credits might roll, and we’re left watching Snake descend into a panic attack as Otacon and Meryl vamp with whatever their last direction was. Laughing at his joke? Seductively leaning on him? Staring out over the ocean? The camera only cuts to black when Snake slowly turns toward the camera, and finally sees the amoral and omnipresent reason for all his suffering: us.


They’re gonna fuck it up. Konami’s gonna have them adapt the story, when the story only exists in service to the vibe.
A proper Metal Gear movie is one where everyone except the protagonist is aware, on some level, that it’s a movie. What we’re gonna get is a movie full of dumb video-game logic. Otacon’s gonna tell Snake to swap controller ports, even though the games themselves already pointed out how the joke doesn’t even work on subsequent consoles.
This is a series where the player character can be directly confronted with the nature of his reality, and all he can do is go - “Huh?” A movie has an even steeper divide than that, because the audience is not in control. Your knowledge has no impact on what the character knows. Sometimes, they will do things you know will fail. But sometimes… things will advance based on nothing you were aware of.
MGS, the game, requires the player to read Meryl’s codec number from the back of the actual CD case. MGS, the movie, should have Snake smell which room the DARPA chief died in.

The Idiot somehow ending the global petrodollar, making renewable energy the only plausible option, and causing another Catholic schism is, just… sure. Why not. This doomed timeline might as well have some accidental stupid upsides.
Accelerationism is human sacrifice for change, but it’d be worse to cause all this suffering and not change.
Let this particular horror remind everyone - these people aren’t ignorant. They’re just bastards. They are educated monsters. Some bubba wearing a pillowcase would not use ecumenical deep cuts as oblique threats. A mere idiot would shuffle their cards and suggest tarriff-ing the Vatican, as if they export anything besides grace, indulgence, and instructions for shielding child molesters.


Live-service games are a fucking stupid gamble. You either succeed massively amid a crowded field - or you are fucked. There is no long tail, for multiplayer-only games. Not if you’re doing modern bullshit with centralized servers and kernel anticheat and real-money charges for shit that’s already in the game. You can’t have a “cult classic” that relies on several hundred people queuing at all times. The format demands a hit, but you cannot plan a hit, or force a hit. Not even fucking Rockstar bets the farm on their next title meeting expectations.


The Forever Winter seems to have offline single-player.


Not worried about seizing power for generations to come.


The Idiot does not understand reality outside the context of a grift.

If nothing else, a failure of their ranking algorithm.
Like the reddit-repost bots here that post everything a nanosecond apart, so you have to scroll through a solid page of the same niche porn community, or just block that bot entirely.
Hyraxes, courtesy of Casual Geographic.
“Sentient 11:59 project submission.”
A fine endorsement.
First they came for people I don’t like, I assume, and I said hell yeah, there’s no way that will ever be me. Over here, office. Come for a few more kinds of people I don’t like. Nothing bad ever happened to the French!


I have sincerely apologized to Ms. Jackson.
Go figure, defictionalizing the bullets from Roger Rabbit is high-key terrifying.