I love goth moltres. This is a picture from my personal collection so it's blurry fight me

  • Damarcusart [he/him, comrade/them]
    ·
    2 months ago

    It feels like every tcg does that at some point, just turns into a "I do 10,000 damage as a free action and can attach 47 extra energy and can search my deck for the specific "You win the game now" card when I play this card." kind of thing where the first turn is the only one that actually matters.

    I wish there was a slower paced more chill tcg with no power creep, I would play that. Maybe I should make a game like that, not a tcg, but a video game where you play a tcg like that.

    • Acute_Engles [he/him, any]
      hexagon
      ·
      2 months ago

      "I do 10,000 damage as a free action and can attach 47 extra energy and can search my deck for the specific "You win the game now" card when I play this card." kind of thing where the first turn is the only one that actually matters.

      so the standard rotation does a pretty good job of keeping this degree of broken out.

      Most competitive decks CAN do these turn 1 set ups and such but the game doesn't end after one or 2 knockouts (usually) and there are plenty of low-power decks that can take wins in tournament.

      That being said most people will ask "How do you deal with <charizard ex> or <mega lucario> in one turn" because you can very easily get steamrolled