d_cagno [he/him]

  • 1 Post
  • 104 Comments
Joined 6 years ago
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Cake day: July 29th, 2020

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  • Not AI:

    https://www.andrewjonesauctions.com/auction-lot/hiroshi-nagai-japanese-b.-1947-untitled-beac_8624ec5891

    But it is a bit funny that the artist they're stealing from isn't even American.

    Edit: Looks like the artist himself is upset about it https://www.tokyoweekender.com/japan-life/news-and-opinion/artist-hiroshi-nagai-condemns-us-homeland-security-for-stealing-artwork/


  • d_cagno [he/him]toGamesGenuinely how do I get better at this
    ·
    3 months ago

    I'd argue that the "unseen" can still tell us a lot about games. Any Austin tends to focus on open-world games, and these rely on simulating a world to an extent that a player is willing to suspend their disbelief. Skyrim needs rivers because the real world has rivers, and while players will expect to see them, they are unlikely to care much about where the water comes from/goes. But a developer needs to put the rivers there, and will have to grapple with these questions to some extent. Even then, the developer does not have to create a full simulation of Skyrim's hydrology, they just need to keep one step ahead of what the player cares about to make the world feel "real" enough. Poking at the boundaries of a game can tell us what players and developers do and do not care about, and I think that ties in to what you're looking for.






  • d_cagno [he/him]tomemesJust one more thing...
    ·
    6 months ago

    "Ya know Mr. von Braun, I find this rocketry stuff fascinating. The idea that that we have the technology to send a man into space? Truly incredible. But it's funny, I was reading this book about WWII, and the head of the V2 program in Nazi Germany was also a Wernher Von Braun! Now what are the chances of that? Two von Brauns who both work on rockets?"