Love the idea and the graphics are nice. Could do with some music, but it's a decent enough game with an accident prone astronaut.
Play game
Satelloop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #907 | 4.013 | 4.013 |
| Creativity | #1684 | 3.808 | 3.808 |
| Narrative | #1827 | 2.872 | 2.872 |
| Enjoyment | #3085 | 3.115 | 3.115 |
| Audio | #4228 | 2.705 | 2.705 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game’s core loop revolves around satellite orbits. You can only call in orbital strikes or a fuel resupply when a satellite’s orbit brings it overhead. The cloning bay - which allows you to respawn - is powered by the power cells one such resupply satellite drops. If the cloning bay runs out of power, death resets the game. You must plan your actions around these repeating orbital windows, or loops if you will. When you die, your body stays in that position as a reminder of your mistakes...
(Optional) Please credit all assets you've used
All assets were created for and during this jam. See description for more credits.
(Optional) What would you like to be called if GMTK features your game?
bubby
Comments
I really like the idea of armament availability = satellite availability. I think it was a little annoying fighting the bugs with something I have to keep opening the menu to call on - It'd have been good to either get it as soon as its available, or have it be easier to hit the enemies a bit.
Also it'd be nice to be able to pull out the battery from the respawn pad - so I won't have to wait for it to run out to start a fresh run.
All that being said, enjoyed it enough to get a cookie, so good job :D
Solid graphics and animations. I like the device interface as a concept though it took some time to get used to.
I feel the gameplay could be more forgiving - at least in jam context where time is precious and players jump from game to game FAST. Specifically I would've tuned the respawning for faster game loop, give the player a second chance on the house. I also wished the offensive satellite would be more available since it felt crucial to progress, yet you have to wait for it quite a lot. Not sure whether the fly spawners were over tuned with that in mind.
Then again, I didn't get to play for too long so I might have missed something vital.
Good job!
The positive: This game had me on the edge of my seat, overcome by nervous laughter as I tried not to fall in holes while running away from bugs and trying to get back to my power cell to recharge it without dying and having the game loop back to the beginning. The intensity that this game builds is unmatched by any of the competition. The art in this one was by far my favorite in the whole game jam. It was complex but also retro. It was just colorful enough. It didn't become monotonous over time. I felt like the more I played, the more I wanted to keep playing because I became increasingly able to strategize as I picked up on the game mechanics. The enjoyment just compounds. This was the only game I played in the whole Game Jam that attempted and succeeded at having a 3D map (all other games only allowed for left and right movement or left, right, up, and down movement). This one definitely fits the required theme and it did so in a more complex and interesting way than any other game. The game was really hard but I think this appeals to a certain crowd. I really liked it because the more I failed, the more I improved and the further I was able to progress. I feel like this could keep the right kind of gamer entertained for a very long time.
The negative: A couple times I died due to falling in a hole but felt like I didn't deserve to. It seemed like maybe the holes were programmed to be ever so slightly bigger than they appeared in-game. I could be mistaken. I was able to avoid this by moving much slower and more cautiously around the holes. The game did crash when I was finally making really good progress unfortunately but, to be fair, I was playing in-browser on a Mac. Most of the games I played this way in the Game Jam eventually crashed on me. Lastly, I think it needs more sound - especially music, even if it's just optional to toggle on or off. I know not everybody likes looping retro music in games but I happen to love it as long as it's complex enough.
Over all: Best game in the Game Jam. Intense. Engaging. Challenging. Visually appealing. Conceptually unique.
Very well put together game. Concept, artstyle and atmosphere are great. For me personally it is just too hard. I didn't get very far because the bugs are overwhelming and kill you instantly....
Liked the concept of the satellites going around and matching that with when you could use the different abilities. Fits the theme.
I found the game a bit to difficult to get into, to really try it out. Having that spawn right at the the base made it very difficult to collect any resources, and the laser was a bit finicky so fell of the map a few times when i tried to use it.
Cool game with a lot of charm! Wish that you had a few more hp before you get the respawning beacon but the concept and art is really fun. Good job!
This is such a great game. i struggled with the laser beam at first but it is really great game. i love it
Such a neat game! Love the falling animation, as well as, the overall vibe of the game. Congrats on submitting such a cool game!
cool isometry game. I don't really like all these monster fights, but I liked this game. It was exciting to exterminate monsters, look for their nests in the night, fall, worry about companions, worry about the battery, fall again. The graphics are also very nice
the satellite mechanics were very interesting and the take on the theme is pretty unique from what ive seen of the other games in this jam. i struggled to get started with knowing whats going on at the start, maybe a more in depth tutorial would be helpful but its a game jam so understandable!
if you have time, id really appreciate it if you could give me some feedback on my game (https://itch.io/jam/gmtk-2025/rate/3780834) - its my first game jam and im looking to get better!
I agree with all other comments, it's a great take on the theme, and it looks awesome and has interesting mechanics. But the one-hit kills really break the flow of the game. I thought I had enabled the respawner, only to accidentally fall into the depth and to not respawn again, which was sad to see.
Love the art, love the mechanics, and especially for two people with their first jam this is an amazing submission!
The game was very hard for me, but I loved the concept. Visually, it's great. I wish there was a better tutorial to sort of ease my way into it because I feel like this has the potential to be something really great. It's not only a special take on the loop, but it's a whole world with logic and lore to it that you've built in no time. It feels complete, like there's so much more to learn about it and for you guys to tell us about it.
I keep walking into holes in the ground while multitasking trying to use the satellites and maneuver around the bugs :( The satellite mechanic is a very cool idea!
Really cool execution! Sometimes a bit frustrating, but super fun to mess about with the satellites, after I found that the resupply could be used as a weapon as well I genuinely got excited!
loved your game it was especially fun to mess around with the satalites
please play and rate my game



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