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Dungeon Sweeper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2402 | 3.593 | 3.593 |
| Creativity | #2603 | 3.667 | 3.667 |
| Enjoyment | #2971 | 3.278 | 3.278 |
| Narrative | #5496 | 2.259 | 2.259 |
| Audio | #8832 | 1.741 | 1.741 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is countdown timer you need to extend to try explore as much of the dungeon as possible
(Optional) Please credit all assets you've used
i made everything
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Comments
Cool take on Minesweeper. I just felt that the timer was a bit strict and might've been better as a step counter instead. Other than that, great job!
Interesting take on minesweeper, though having a step counter instead of a straight up clock would encourage a little more strategic clicking; I ended up just clicking into nearby tiles and not bothering counting the connector numbers after a few floors. I like the premise though.
Yeah i agree a step counter would make you stop and think a little more. Thanks for playing my game :)
It's a nifty idea, I was hoping to find a dragon on the last level, but alas. Maybe instead of time it should have been a step counter as the only difficulty was getting enough chests before fighting an enemy. Looks great though, good job
Yeah i agree that would work alot better, Thanks for playing my game ^^
Always love me some minesweeper games. Though being minesweeper, I expected the tiles to hide instant deaths, or at least always negative, but seems some of them hid bonuses or monsters you could defeat for score/time. Not sure what that does to the minesweeper strategies
Thanks for playing my game! yeah the mechanic definitely needs to be thought out a little more
Medieval fantasy minesweeper on a gameboy, so much right how can you go wrong? gg
Thank you for playing my game^^
I liked the take on countdown, it looked like the timer to tile mechanics were pretty well thought out. I got the same satisfaction when flipping tiles as I do in minesweeper...although in this case it might not be good xD
Maybe some cool sound effects and stuff would turn this into a much better experience!
100% agree with you! Thank you so much for playing my game!!
Very unique and fun game! Love the art style. Very well done!
Thanks for playing my game ^^
this art style is so cool, you have nailed a fun stylization for your game style. the gameplay is fun an unique, epic job fr
this art style is so cool, you have nailed a fun stylization for your game style. the gameplay is fun an unique, epic job fr
Thank you so much for playing my game :)
Great take on minesweeper! Loved it. Time goes way fast that I realized :D I believe I find a tiny bug but nonetheless great game! 10/10
Thank you so much for playing my game!!!! i noticed someone else had the same issue. something in the spaghetti code must have broken xD
Super cool mash up of dungeon crawling and minesweeper, the mechanics work really well to let you know where something might be. You can use it to judge whether or not you might want to avoid things or take risks for treasure. Great art, very polished experience!
Thank you so much for playing my game!! i am glad you enjoyed it!
i really love the concept and it was really fun to play!
Thank you for playing my game^^
Very cool take on the minesweeper, there was a bug that sometimes the exit didnt spawn, and the bats were confusing for me cuz I didn't noticed they were level 17. I thought they were level 1.
Thank you so much for playing my game!! yeah i saw someone else had a similar issue i cant say i had that happen so im gonna need to mess around in the spaghetti code to see why XD
Nice game!
It felt a bit random since in some runs chests leveled me up a lot and in some they just gave score, I think it might work better if the number of level ups in each level were fixed.
But anyway it was very satisfying to collect the chests, kill the monsters and watch my time grow :D
yeah that makes sense, i originally had it so when you fought a monster of the same level you would level up but it became to easy so last minute i removed it and didnt think about the RNG of not getting a lvl up from the chests. Thanks for playing my game^^
the art looks lovely! the gameplay i feel kinda lends itself towards spam clicking, and the mechanics with enemies are unclear, but this is absolutely a great concept and it looks very pretty
Thank you so much for playing my game! yeah it definitely needs some work to make all the mechanics more clear and rewarding/punishing so you dont just spam move through one taping all the enemies XD
Great version of minesweeper! Really fun to play and really impressive for a first game!
Thank you so much for playing my game!!
Congrats on making your first game in godot and finishing it on time for the jam, first steps are always the most difficult!
Keep up the good work!
Thank you so much!!! yeah lots still to learn but was fun! Thanks for playing my game ^^
I didn't quite figure out how to increase my level. I beat a bunch of slimes but stayed on level 0. I finished the whole map on level 0, but it took some understanding why I couldn't beat a bat and why I kept losing time because of it.
I really liked the visuals and enjoyed the experience, the concept of minesweeper combined with a dungeon crawler is very creative!
Hey thanks for playing my game ^^ yeah originally i had the player get a level up when you defeated an enemy of the same level as you but then it just snowballed so quickly with how few enemies i had in the game so i removed it and it was only available from opening some chests(in hindsight not a really fair mechanic) I do think having some form of player XP to level up could work better in the future
Nice visuals! I found I could pretty much click-spam my way through the game without engaging with the mine sweeper mechanics too much. If there was some sort of system that differentiated between good things you could find due to sweeping and stuff that would kill you there'd be a bit more of a puzzle. The visuals and engine at least kept me playing until I finished the game. You've got some skillz. Congrats on the submission and keep making games.
Thanks so much for playing my game^^ yeah i completely agree there does need to be some more mechanics behind the monster's and what you uncover i am hoping to keep working on it to see if i can come up with some cool ideas
Cute game that uses my built up minesweeper skills
Thanks for playing my game :)