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A jam submission

The Knight Who Never Saw the SeaView game page

A retro platformer about a knight's journey to see the sea for the first time.
Submitted by Lucas_jpegs — 36 minutes, 13 seconds before the deadline
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The Knight Who Never Saw the Sea's itch.io page

Results

CriteriaRankScore*Raw Score
Feels like and is a demo#53.6003.600
Polish & presentation#54.2004.200
Creative use of the demo theme#73.0003.000
Makes you want a full version#113.2003.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people in the team?
1

Who were the people? What did they do?
The game was created by me, Lucas Gonçalves. I was responsible for the game design, level design, programming, and all the pixel art, including the tileset and sprites.

The sound effects and music were created using free assets.

What is the game demo about?
A retro-inspired action platformer where a knight embarks on a journey to see the sea for the first time.

Will the full game be released soon? When?
I'm not sure yet. I already have the full game planned out, but I'm still deciding whether to turn this prototype into a commercial release. The feedback I receive on this demo will play a big part in that decision. If there's enough interest, I'd love to continue developing it into a full game.

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Comments

Submitted

Nice game! I really like the pixel art style. The 8-bit music is really good, but it gets so repetitive after a while. You could use random music for each level or assign a special song to each one. The attack mechanics are simple, but they fit the game well.

I think if you want to keep the game at this scale, you should definitely add more songs. You could also add a short storyline.

But if you're planning to expand it, there's so much more you can do!

I played your game up to the mushroom shooters.

Nice little demo. I love the artwork and the movement is simple yet effective. I appreciate that you can use the dash infinitely to speed through the slower parts of each level. This can definitely turn into a speedrunner's game if you want it to be :)

Are there any bosses, objective, or side quests planned? I personally think having some kind of challenge or allure to discover something bigger about the world would make the player & knight's journey to see the sea all the more exciting.

Submitted(+2)

😭 poor knight, such struggles just to see the sea.
9/10, love the art, visuals and concept!

Developer(+1)

Thank you so much!  I'm really happy you liked the art and concept. The little knight really has a long journey ahead of him just to see the sea haha. Thanks for playing! 💙

Submitted(+1)

😭 poor knight, such struggles just to see the sea. 9/10, love the art, visuals and concept!

Submitted(+1)

Ooooh Nice intro music and text sounds!

The transition to the main game screen looks great too, it matches the style of the game ( in my Opinion ). I guess the games UI was inspired by Shovel knight?  :  )

I would also strongly recommend adding a text ( Animated ) which tells the players which key to press, ( especially for much newer players getting in to pc gaming ).

One thing i really liked about the gameplay was the fact everything was unlocked right from the start, it was awesome to simply press the spacebar and see my character dashing through enemies without taking damage although in some cases, some where along the later stages i found myself landing straight on the enemies and taking damage having nothing else run through my mind other than ( This could really use some double jumping and or a shoot mechanic ) its a really god thing you added the checkpoint system, that was quite thoughtful. Nice touch!!

I also thought it would also be a good idea if the enemies didn't move as fast as they did mainly cause the characters damage range is relatively cute.

 After my first kill, i immediately imagined my knight with a massive sword and a side arm cause i'm a huge nut for massive humongous swords that deal crazy damage and fast gameplay. XD

In all, Nice game, im looking forward to seeing a complete version of this. Great game!

Developer(+1)

Thank you so much for the detailed feedback! I'm really glad you enjoyed the game.

About the UI, it wasn't directly inspired by Shovel Knight, but more by NES-era games in general. Since Shovel Knight also takes a lot of inspiration from that era, I guess there is definitely some connection there haha.

The double jump and shooting mechanics are actually things I want to add in the full version! My idea is to create a progression system where players unlock new abilities based on their score, something like:2000+ score → double jump. 3000+ score → extra HP. and more upgrades as you progress.

I really like the idea of making the player feel stronger as they improve. I also agree that some enemies can feel a bit too fast, especially the slime. I'll keep that in mind and make some changes in the future.

Thank you again for playing and for the great suggestions! 

Submitted

no worries Lucas. Unlockables are stuff that really need play testing to make sure they work right, especially when its directly tethered to the gameplay mechanic.

Also if you'd like to talk more about game dev, and stuff i'd be more than happy to do so again.

We could provide detailed feedback for each other on our current and future games, so just let me know if you're interested in hanging out. 

Best of luck with The Knight who never saw the sea.