You wake in a chamber that shouldn't exist. The people who built it are gone, but they left more chambers behind, leading to more places. Somewhere in the fractured worlds they left is the truth of who they were.
Draw a card, journal the scene, track what it costs you. Four suits, three ways the story can end, and a tension mechanic where every extra turn stacks a card you can't look at... until you draw wrong and all of them flip at once.
38 pages, built for print-and-play or the Kindle Scribe's pen. $5.
The Silent Ages by DemonLlamaGames
First game out under DemonLlamaGames. Would love to know what you find down there.
