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Cake day: January 21st, 2024

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  • I genuinely believe this is a post that would be appreciated in this community. I don’t see what’s meme-ish about the video other than that it’s entertaining in addition to being generally interesting, even to those outside the RCT niche. I’ve licked boot before and reported posts here for rule 4 violations, but this seems in line with other non-“gaming news” videos here:

    My personal motivations to post to !games@lemmy.world are to share things that are interesting with at least some level of intellectual stimulation, to contribute my original effort in magazine-like content from time to time (as Atticus, PerfectDark, and CobySev also do), and to share news that gaming news sites don’t cover. From my own perspective, I think I’ve demonstrated appropriate discretion in posting things here; I don’t bring in every headline and video I see pop up that has something to do with games. This channel has plenty of videos about RCT but I chose to share this one because it’s not so deep that it would belong in a game-specific community and not so shallow that it’s gaming lifestyle/humour content, but it is in a range where the topic is reasonably appreciable by a general core gaming audience.

    r/games is so uptight that it’s pretty much a gaming news RSS feed with a comment section and the “gaming” communities are upvote farms with only marginal connections to games themselves. I like here because I like the mix of high-profile news, low-profile news, and original discussion. If you don’t think videos like this belong here, I’m okay with that, but rule 4 will probably need a revision to better match what you want here to be. I thought this post was adequately within the spirit of that rule, as were those other videos I cited.

    Anyway, let’s discuss this video.


    Marcel Vos makes a lot of deep, technical videos about RollerCoaster Tycoon. This is actually a follow-up to his previous video where he goes into how he updated the longest ride ever to be even longer. That video was pretty deep and it’s also a mind-numbing 41 minutes long. Compared to his usual fare, this demonstration of very short rides is much more accessible! And short!

    In my opinion, what makes this not meme-ish is that he doesn’t add humorous music or other embellishments to his demos, and he shares (AFAIK) his own knowledge and work in figuring out how to make very short rides, including some creative and contrived ways to reduce the length of a ride. It’s not a mere clip compilation or just reading from a wiki or subreddit, so there is an informative, intellectual element. I find it really fascinating to see people optimize the hell out of a game purely out of curiosity and appreciation of it, especially when the game is long past its trendy phase.




























  • In Dicey Dungeons, you do turn-based battles by rolling dice and assigning them to your moves, which are tiles that fit on a grid. There’s a set of storylines about a bunch of characters who have been turned into anthropomorphic dice.

    Just Shapes and Beats is a rhythm-bullet hell hybrid where you dodge graphical patterns set to electronic music. You play through a campaign, including boss fights and goofy animated cutscenes, to unlock more tracks in free-play mode. There’s also co-op!

    Ash & Adam’s GOBSMACKED is a single-player arena FPS. You battle robots in a series of arenas with a set of wacky weapons, with shops in between. At the start of each run, you have to buy yourself a starting loadout using the money you got from previous runs, but you can’t choose the same items as your last run. Buying an item for the first time at a shop unlocks it so you can choose it as a starter in a future run.

    If you’re willing to stretch your definition of arcade-style, Uncle Chop’s Rocket Shop has you repairing spacecraft with the help of an old manual but plenty of things kill you, including not making enough money to pay rent. You go through a time loop story where you take what you learned in the previous loop to make it further next time. There are different endings based on what you did in a loop.