

I love souls-likes, but nothing about them has ever felt organic go me. I view them as akin to rythm games. You learn the attacks, the inputs to counter those attacks, and the timing at which to do those inputs, then just grind it out like a song and dance.
With that view, an attack added in to punish a roll isn’t cheap, it’s just the wrong input, like playing the wrong note in Guitar Hero. (Which is a huge simplification, but you get the idea)
I also love rythm games.















For the first few years, when it had no profit motive, no way to earn money, and was just willingly bleeding cash to gain market share, it was great! That is the first stage of enshittification and they are now on to stage 2: making the platform good for the real target audience, advertisers.