

If anything, I feel like it’s the exact opposite? You can’t drive more than 50 meters without the game gifting you a new car or some shit.
I stopped playing FH3 because of that lol
Don’t know if the new games introduced gated progression though.


If anything, I feel like it’s the exact opposite? You can’t drive more than 50 meters without the game gifting you a new car or some shit.
I stopped playing FH3 because of that lol
Don’t know if the new games introduced gated progression though.


Minecraft started as a building game, NMS started as an open-world sandbox, or is it an aesthetic planetarium? Does that mean expecting good dogfights is unwarranted?
It’s a sandbox exploration/crafting game, not a combat/flight sim game. The survival aspect in Minecraft is barebones and monsters are stupid and useless, so what? Why is Minecraft “crystal clear” about being a “building game with a survival element” but you still insist on NMS being a “space game”? What does space game even mean? Can’t two space games provide different experiences, a different focus on different mechanics, or is good dogfighting a prerequisite to all space games?
Would you please check their original promotional material on what they are selling?
I did. I could count the number of SECONDS space battles featured in their pre-release trailers on one hand. The major focus was always on exploring planets, taking in the sights and gathering resources.
Because it is a common tactic for NMS fans to claim others have “different expectations”, which you have done twice already.
I’m not a NMS fan. I think the game sucked. I hate sandboxes.
You, however, had different expectations.


You can always press S to win.
Don’t do that? I recently replayed the remastered versions of the old PS1 Final Fantasy games, and they have built-in cheat codes (press left and right stick to turn on God mode). I didn’t do that and played the game normally.
Thanks for proving my point.
You are strangely confrontational for some reason. But anyway, my point was that the game is, and always has been, exploration first, and everything else is complementary to the main gameplay loop. You were setting your expectations up for some sort of grand RPG dogfight game that never was, and are now telling us that it’s HG’s fault.


I don’t know exactly what you mean with “functional dogfights […] with functional AI”, but from the looks of it, it’s there already:
https://www.youtube.com/watch?v=djIOoTjayKs
There are also different factions in the game that the player can interact with and gain/lose reputation. According to the wiki, entertaining relationships with the in-game factions net the following benefits:
Maybe it’s not as in-depth as you (and I) wish it was, but it’s there already.


Your argument is that the game doesn’t fit its “space tropes”, but somehow that’s not you having different expectations than what it was actually promised and delivered?


I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.
I cannot say the same with NMS and its space tropes and exploration loop.
Sounds to me like you had different expectations and are saying that it’s somehow the game’s fault.


Instead of completely changing the game into something else, they opted to add features that complement the original gameplay loop, and lots of people love what the game has to offer.
There’s nothing wrong with not liking NMS, and as I said, I don’t like it either, but I wouldn’t say that the game doesn’t fit the promises made just because you don’t like it. From what I remember, they promised a sandbox game with a big universe and tons of planets to explore along with your friends. NMS currently has that, plus base building, ship customization, and more. All these systems are subservient to the main gameplay loop of going to planet -> gathering resources -> building more stuff, but it’s like that for every sandbox game. I don’t like Minecraft and Factorio either, but like, it’s my opinion. NMS never promised a 10 hrs story driven experience and cinematic cutscenes.


A redemption arc implies fucking up in the first place and working to rectify the previous mistakes.
They lied and the game was missing a lot of features at launch, but now all those features (and more) are in the game, which is still being updated for free a decade later.
I don’t like the game, and I wish the devs acted differently so that a redemption arc wasn’t needed in the first place, but it is what it is. The devs worked their asses off, the game is now playable and feature complete and is still being updated, and from the looks of it Hello Games have learned from their mistakes and are not promising the moon for their next game.


I hunt down achievements when I enjoy the game and the achievements sound fun and not busywork. If it’s interesting side quests, minigames, or fun challenges, I almost always do them. I also like playing at max difficulty when it’s fair.
If it’s about going through a checklist to collect 100 feathers or spending 50 hours learning the entire game by heart to complete some hardcore challenge, I’d rather do something else with my time.


In a world of subscription services, Bandcamp’s a breath of fresh air. You pay, you own it. You can download it and store it wherever you want and play it to your heart’s content. Their cut is reasonable and the artists are well paid, it feels great to own stuff and reward the people making it.


You are still appreciated!


I believe it was a joke holiday created by a relatively unknown author to promote her book, but honestly, I’m just here for the fun of it :D


Would pet!


It’s a bug in our simulation. If you’re poor and you lose a little money, you go bankrupt. But if you’re rich and you burn a fuckton of money, you can buffer overflow into richness and go back on top.


I’ve seen some crazy takes on Sneak Attack, it wouldn’t surprise me if this happened at least once in the entirety of our existence.
Something about rolling a bunch of damage dice without expending resources really makes some people uncomfortable. They see the Paladin and the Sorcerer expending spell slots, the Fighter only having one Action Surge, etc… and come to the conclusion that the Rogue is inherently broken.
I don’t know you, but I have more games in my library than gaming hours in a month. I haven’t touched anything released in the past three years, and mostly replay older games and emulators. The entire PS1 and PS2 library, as well as Nintendo 64, GBA, DS, etc… can be played on your fridge, and you can pirate those games for free, or buy their remasters (if they’s any) for cheap.


How rich are they expected to be? I’ve noticed that wages seem to have gone up from 3.5, with unskilled labor going from 1sp/day to 2sp/day, and skilled labor going from 3sp/day to 1gp/day. If you wanted to retire (for 50 years) comfortably (2gp/day), you’d need 36,535 gp, which I think is a lot more than a low level adventurer would have.
A lv1 character starts with 100/150 GP (IIRC, depending on which class you choose), which is enough to sustain the character for 3+ months with average expenses. That being said, most expenses can be bypassed with magic (Goodberry, Tiny Hut, Create Food and Water), which means that the money can actually sustain the party a lot longer than that, and that’s on top of survival rules (tracking rations, travel hours, etc…) being almost completely nonexistent in 5e. As soon as the character hits lv3-5, they will probably have no compelling reason to go on an adventure anymore, except for the one made up by the player when writing their backstory.
I’ve heard that so long as the small army has a way to deal damage at all, they’ll dominate even high level enemies. Did they change that? I think the whole idea of adventurers makes a lot more sense if they can’t just send a small army to easily deal with a dragon or whatever else they’re worried about.
This was a bit exaggerated on my end: yes, action economy is king in 5e, and still is in 2024. What I meant is: a 2024 Barb can have up to 17 HP at 1st level (12 baseline + 3 from CON modifier + 2 from Tough), which are worth twice as much thanks to Rage granting them resistance to all damage. Wizards will take Spell Initiate and gain a free cast of Shield. Generally speaking, characters have a higher damage output and more resources compared to their 2014 counterpart, which was already high compared to previous editions of DnD. And that’s not taking into account how difficult it is to die in 5e because of the death saving throws rule.
These are not necessarily bad things: people will probably enjoy the higher floor for baseline power, and there’s nothing wrong with that. There’s also nothing wrong with forgoing the dungeon crawling origins of DnD in favour of more of a more theatrical/role-playing experience, which has already been pretty much the only way people has played the game for the past few years.
It’s just not something I particularly enjoy or crave for. After a while, playing an overpowered character with near-endless resources in a game that seems designed around the idea of you doing cool shit all the time, it gets old. I prefer grittier experiences, which 5e and especially 2024 are unable to provide.


There’s not enough change to prefer one over the other, IMO. It’s the same game with a few patch notes and some fanmade mods built into the default experience. Some things were streamlined (potions as bonus action and grapples requiring a saving throw, for example), some things were improved (all classes and subclasses being playable right off the bat without the need of extensive homemade reworks), and most of the game was left as is, for better or for worse.
Some changes are nice, some are arguably worse, balance is still wack, and they did nothing to really tackle any of the problems that afflicted the base game ten years ago - martial/caster disparity, mounted combat being completely broken, no clear indication on the power level or recommended price for magic items, etc…
I disliked 2024 because it tipped the scale even more towards “heroic fantasy”, with players being unfathomably rich and strong enough to fight a small army at lv2 already, but it’s not a problem new to 2024: it was already there in 5e, it was just exacerbated in the new edition.


Last night, I killed a city guard, raised it as a zombie, ordered it to cause a fire to the elven city’s great holy tree and then bite a few peasants. In the meantime, I cast Hunger of Hadar over a few dozen civilians.
I was bored.
He is neither intelligent nor wise, though.