• 3 Posts
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Joined 3 years ago
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Cake day: June 18th, 2023

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  • I think it’s valid for boosting raw 60fps to 120fps (or whatever your max refresh rate is) in games that aren’t super latency sensitive. Boosting something like 180 or 240FPS to 360 or 480 is probably valid for more latency sensitive things like competitive shooters since it would (theoretically) increase readability of motion at an imperceptible cost to latency.

    Personally, I’d probably use multi-frame-gen only for boosting games that are capped at 60 and for games where I can stably reach 120 but no higher if I had a super high refresh rate monitor and the game provides good clean frames to start with (which is… Arguable in a ton of modern titles).

    Using it to boost, like, 30->60 or higher, or even 45->90, is idiotic. The latency at native 30 is already annoying and at 45 is just barely pushing into the range where it’s less noticeable in casual play, so adding any latency is just a really bad trade.


  • HoloPengintoErgoMechKeyboardsArrow key bindings
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    2 months ago

    HJKL for ◀️🔽🔼▶️ (Vi layout) under a thumb layer key.

    Let’s me use at least the basic movement everywhere both in and out of (Neo)Vi(m) etc. Games excluded of course, I use WASD there (or ESDF if I know I’ll be playing a game long enough to justify remapping things)











  • HoloPengintoRust@programming.devThis Week in Rust 631
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    4 months ago

    NGL that block pattern thing is something I never really noticed but it makes a lot of sense. The messy way to do it in C++ would be with a lambda that you then just evaluate, but being about to avoid that and instead using standard scoping syntax for the same thing neat. I’m pretty sure I’ve even done this before without even thinking about it.

    And if you put all of the definitions you need right at the top it’s super easy to split out into a function if/when you need it elsewhere



  • HoloPengintolinuxmemesHighlight of my Morning
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    4 months ago

    I always, always have the urge to update my image and flatpaks even when I have zero reason to. And if I have nothing productive to do anyways, why not lol.

    On Windows I always delay big updates by, at minimum, a week. I don’t trust them.




  • The 64GB drive is indeed rough. I had massive troubles downloading, updating, and launching games, even with a large fast SD card. The only thing that ever truly fixed it was swapping to my current 512GB SSD.

    256GB would be fine though if OP can manage to snag one. It’ll be a bit tight if you want to have multiple modern AAA games installed, but most everything else will run comfortably on an SD card.