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Joined 3 years ago
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Cake day: July 8th, 2023

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  • Fair enough. But that’s why I mentioned “some” and not “all”. I’ve never heard about a Toyota impacted by this issue.

    Mitsubishi are definitely impacted. Some Mazda too according to some people posting. But I’ve read less posts about Mazda. They must be using some similar Bluetooth receivers in the infotainment system.

    This is possibly the first post when this issue originated but then in January 2025 they improved it with a workaround that works till today, but before connection was always automatic without any workaround.

    https://www.reddit.com/r/GooglePixel/comments/1hkmjnu/bluetooth_connection_issues_since_the_december/

    Anyway. Every single time you start the engine you need to go to Bluetooth settings on the phone toggle “media audio” (that failed to connect automatically) one or two times and then it connects and you can enjoy BT normally. A pain in the ass especially for 10 minute trips.



  • amenoteftoTechnologyWhy Are Cars Getting Rid Of Android Auto?
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    3 months ago

    I still use that Bluetooth everyday in my Mitsubishi Outlander I don’t need more than this… I also installed some magnet mount for the phone case.

    The only problem is that since December 2024 android release on Pixels it stopped connecting “media audio” automatically due to some timing issue or something. So I have to manually toggle that button on my phone since that day… (Google Pixel) And now Samsung seems to have the same issue since they started updating to newer android versions.

    Google is not focusing on fixing this and just focusing on Android auto instead. But it only impacts some Japanese makes. I think some Mazda also have the issue.



  • Yeah and recently got an argument with someone saying that the SD was no competitor for the Switch.

    In my opinion both are directly trying to fill a market where you can play games anywhere.

    It’s true that Nintendo also has their own closed games that can only be played on their hardware (officially at least).

    But beyond each console’s game library the need for having a portable console is a more important factor.


  • amenoteftoSteam Hardware@sopuli.xyz*Permanently Deleted*
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    1 year ago

    I haven’t even picked the LCD 128GB SD…just didn’t pick the option with max storage. Also haven’t picked the PS5P with the Disc reader…

    But anyway. This meme is very specific (and pointless) and it is just targeting a minority who would be choosing between a high end console to play at the sofa on the big screen and a handheld to play anywhere.

    I think the main SD group of people, is people who want a handheld, and that group of people generally choose between SD, Nintendo Switch, or other handhelds (like the Asus ROG etc).

    Some would go with Nintendo because they just care about Nintendo games. But the majority is just looking for a handheld to play any good games anywhere.

    To answer the last question. I have a PC, a PS5 and a SD. So some people who own a SD would buy a PS5. If I’m on my couch I use the PS5. If I’m at the terrace, or on a flight, etc. I use the SD.





  • FF16 in quality mode runs at 1440p 30 FPS locked upscaled to 4K. And it decreases resolution sometimes in my experience while playing it.

    And in performance mode runs at 1080p targeting 60 FPS. The lower resolution it’s very noticeable.

    Both modes can be improved by better hardware. That’s my point.

    Now things like “30 FPS locked, sucks” or performance mode targeting 1080p is not enough quality is just my personal opinion. Of course some people enjoy 30 FPS or 1080p on a 4K big TV. I personally try to avoid 30 fps locks OR very low resolution performance modes. Games like GT7 or Warzone that can handle lot of FPS at a high resolution (on the current PS5 hardware) are the ones I don’t complain at all and truly enjoy. And in those 2 games I wouldn’t care about upgrading to better PS hardware.