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Cake day: March 18th, 2024

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  • The layoffs across the games industry over the last two years have been widely framed as a cost correction.

    They are. Maybe you were fortunate enough for your 1200-person company to sustain itself on one big hit, but an economic downturn shrinks your audience considerably and makes it tougher for you to break even, and that’s assuming the quality of your game and marketing are just as good as your last hit.

    I saw this firsthand while leading the external production team during the development of Immortals of Aveum. The project makes a useful case study precisely because it was ambitious and structurally complex: one of the first major titles built on Unreal Engine 5, with multiple external teams contributing across characters, creatures, weapons, and first-person gameplay assets in a multi-vendor AAA environment.

    Maybe the problem was that a brand new team made something so ambitious on their first go?

    The question is no longer whether external development is essential. It’s whether the industry is willing to treat production continuity as infrastructure — or continue optimizing for short-term cost while the capability that made AAA possible quietly fragments.

    Maybe we ought to question whether AAA as the author knows it is really necessary. We can get excellent production value out of small teams that reduces the risk of not breaking even, and Unreal 5 is pretty damn good at enabling that. There’s an enormous success like Clair Obscur, but then there’s also a more modest success like The Alters or The Thaumaturge. I find it interesting that, despite their name and some pretty undeniable successes, a US studio like Supergiant Games can still measure their workforce in the dozens, not hundreds. I’ll bet they’re pretty good at retaining that talent.



  • In middle school, in homeroom, I sat behind a guy who could not contain his excitement for MGS2. It was the first week or so of school. Every day it was a countdown to when he could play the game. “One more day, man. One more day until Metal Gear Solid 2.” So the next day, I asked him, “So how is it?” He was shellshocked. “Snake died, man.” Excitement was gone. His day at school was ruined. I didn’t check in with him later, but presumably, a 7th grader couldn’t make heads or tails of the ending of that game, if he made it that far. I didn’t play it myself until a few years later, and it was one of the most talked-about endings in all of video games, because it was so barely comprehensible, at best.






  • ampersandrewOPtoGamesGuilty Gear Strive Ver. 2.00 Patch Notes
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    1 day ago

    For my money, it’s one of the best games ever made, especially fighting games. Though I’m not a fan of how this version has to overwrite previous versions of the game. I get that doing what Ultra Street Fighter IV did with version select is tougher to do, but this game has rocked the boat with system mechanics changes a number of times at this point.






  • I’ve got a UGreen NAS for media hosting, and I’ve been loading it up with Blu Rays and DVDs for the past few weeks to stream via Jellyfin. Going alphabetically, I’ve now made it to the letter J in my library, with 54 movies and 407 episodes of TV ripped so far. I have a tiny comic collection that I started playing with in Komga just yesterday. I intend to scale up slightly, with all of my other self hosting needs handled by a mini PC, which should be enough, that I can retire from its gaming use cases when the Steam Machine comes out. I’m trying to figure out all of the pieces I need in order to safely expose that to the internet for my friends without the use of something like Tailscale. When I started, it was like that Simpsons gag where Homer went from reading Advanced Marketing to Beginner Marketing to looking up the definition in the dictionary. But after about 50 YouTube videos all explaining the same concepts slightly differently between them, it’s starting to click.