• 2 Posts
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Joined 1 year ago
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Cake day: February 7th, 2025

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  • Basically for fun yes, gamifying development. Anyhoo yeah the idea is you would encounter bugs when discovering bugs or working on bugfix branches, and other types for a few other circumstances.

    At the moment the only real rewards are having specific buddies you can assign to specific sessions or threads and they’ll chime in like the OG buddy system, level up based on goals accomplished, no real effect on the code itself, just emergent complexity from whatever the user is up to.

    Just FYI, I’m not using LLMs for art apart from placeholders till I can hire someone or find and dust off my old copy of CS6 to start making my own assets. (Inkscape drives me nuts and nobody made a PhotoGIMP-like option for illustrator yet)

    All the software I’m designing is deterministic and local first, LLMs and cloud dependencies as fallbacks or gap fillers. And nothing critical without a human to review, etc.













  • I’m not really a regular poster, much more of a lurker and commenter, but I’m very capable.

    Mixed heritage, AuDHD, cis-male, queer, married to a genderfluid individual and very connected in the LGBTQ community in the Bay Area California.

    Dedicated self-hoster, I handle everything engineering from networking, devops, software development (full stack), server automation, electronics and PCB design, and with the help of genAI I’m finally learning how to build a decent front-end.

    I used to moderate a solarpunk discord server (in addition up the one for my PCB business) but left after the co-founder went a little nuts and then the big breach just made me distrust the platform entirely.

    I’m not sure if my post history is still up on Reddit anymore, as I haven’t posted there in years now, but I used to be quite active under the same handle “pyr0ball”