

If you look at the NVIDIA presentation (linked in the article), they explain how they quantify realism at around minute 16. Also audio and video compression doesn’t aim for original quality, it aims for lower quality that is visually or acoustically“the same” from the human perspective, not the computer. Just because it’s AI doesn’t mean it’s garbage.






The original quality will be there when you turn this feature off. It’s safe to assume this will just be part of a future DLSS version